KᑌᔕᕼIᗩ@lemmy.ml to Memes@lemmy.mlEnglish · 1 year agoAlready crackedmessage-squaremessage-square231fedilinkarrow-up11.55Karrow-down188
arrow-up11.46Karrow-down1message-squareAlready crackedKᑌᔕᕼIᗩ@lemmy.ml to Memes@lemmy.mlEnglish · 1 year agomessage-square231fedilink
minus-squareCorroded@leminal.spacelinkfedilinkEnglisharrow-up4arrow-down2·1 year agoLots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.
minus-squareR0cket_M00se@lemmy.worldlinkfedilinkEnglisharrow-up5·1 year agoProbably not as much as the money they derive from the live service model. Businesses do what makes them the most money.
Lots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.
Probably not as much as the money they derive from the live service model.
Businesses do what makes them the most money.