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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I mean idk about Jinx, she’s more or less just a traumatized wreck with huge guns than anything, but Vi absolutely. Caitlin will get there but her upper crust naivete that’s never been challenged until she goes to Zahn kinda stifles that. Hoping she gets a bigger dose of reality and it changes her character more significantly (just not enough screentime in the last part, really) in season 2.



  • R0cket_M00se@lemmy.worldtoMemes@lemmy.mlThere's way more than these two
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    8 months ago

    No, they’re saying that as a person they don’t really care about it when relating to characters. We experience things as human beings, not by sexual orientation or sexual identification.

    Unless the specific human experience is related to sex/gender in some way, we feel what others feel and relate to them based on the character work and related narrative elements. Not just “is man/woman, please relate.”








  • So why have any combat at all?

    It’s just illogical, either the game IS about combat or it’s not, they obviously chose for it to be about combat, I’m merely pointing out that about half of their gameplay loops would be improved by just taking the one final step that they refuse to do.

    Sure if all I wanted was combat I’d play ME as well, it’s my favorite game franchise, but that doesn’t mean NMS can’t or shouldn’t have ground combat (cause it already does) or that it should be the focus (it shouldn’t), but if they’re going to make a game about boarding pirate ships then it should logically include some kind of gameplay surrounding that instead of casually strolling in the front door and requesting command.

    I’m just asking for consistency, really. That’s all.


  • Their vision includes fighting ships in space, fighting and boarding pirate vessels, fighting bug aliens on derelicts, and fighting sentinels of multiple varieties including walkers of various sorts, and you draw the line at fighting regular NPC’s that could easily just be a part of the aforementioned factions?

    I just don’t understand the mentality, I’m not asking for Call of Duty: Atlas Warfare, I just think their vision already possesses multiple avenues of combat yet they have failed to include the one thing that would allow them to expand that gameplay logically to make things more fun.

    Why would I want to destroy a ships guns and then walk onto the bridge when I could fight my way to the bridge with guns we already have and combat that already exists. How many weapons/weapon adjacent tools do you already have in your MT? I have over half a dozen.

    Their vision is clear, and it includes combat as a central focus in every way except fighting pirates in ground combat.


  • Not creating the assets and AI for friendly/enemy NPC aliens from the big 3 was a colossal error. It could have created the foundation of everything from hiring gun hands at your outposts to fighting for control of pirate stations. Why did we never get an update for abandoned stations like we did for derelict freighters?

    It seems like HG just doesn’t see the value in creating things that are multi-use case. Every update is just one more completely separate gameplay loop that doesn’t involve any of the others. So much could be added to different aspects of the game if they had just one or two more core systems that they used to influence their path going forward.

    I hope LNF is better at creating a world where all aspects of their gameplay loops are integrated and emergent gameplay can occur.