• northendtrooper@lemmy.ca
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      2 days ago

      For all intent and purposes. 4.0 has been by far the most stable release yet. And that is saying something since the player cap is 500 and now has a new star system.

      The new Pyro soundtrack is amazing and if you haven’t listen to Pedro’s work I would recommend to do so.

      There are some dumb bugs that qa and the ptu should have found and smashed but they (cig) dragged their feet with 3.24 and server meshing this year IMO.

      • Agent Karyo@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        edit-2
        1 day ago

        To be fair the “most stable release yet” label is applied to almost every patch by star citizen fans.

        Just take a look at any reddit thread (let alone the fan forum) and for every patch you having something along the lines of “perfectly stable” or “best AI I’ve ever encountered” or “a monumental achievement”.

        And yet you have threads like this one:

        https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/4-0-preview-unplayable

        There is a reason to be skeptical of “most stable release yet” style proclamations.

    • Voroxpete@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      28
      arrow-down
      4
      ·
      2 days ago

      Yes.

      Buggy, incomplete, kind of a mess, but absolutely playable if you have a sufficient tolerance for jank.

      While it’s for sure a ways away from being the game that was promised, what’s there is still one of the most unique and ambitious gaming experiences you can ever have.