• TheEighthDoctor@lemmy.world
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    1 month ago

    It never was, only a corrupt judge can reach that conclusion. Stealing is subtracting an item from one person and adding it to another person, if there are two copies of the item then it’s not stealing.

    • RidderSport@feddit.org
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      1 month ago

      It can already not be stealing since that requires the stolen object to be in fact a physical (and a moveable one at that) object. Stealing non-physical property does constitute a crime, but it’s not stealing.

      Note: this is very specific to your country of origin and may not be true for your country or the applicable law in the case of international crime

    • Johanno@feddit.org
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      1 month ago

      What?! Forging money isn’t stealing?

      Man and I always thought that it is the same as piracy

      • TheEighthDoctor@lemmy.world
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        1 month ago

        Money is not an object, it’s a concept. Also when you forge money you devalue the whole currency therefore subtracting it from everyone. You could argue that pirating a game devalues it, but then I ask you is the game that you paid for any worse because Joe Schmoe made a copy?

        • Katana314@lemmy.world
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          1 month ago

          Is the dollar any “worse” because someone copied it?

          Or, is its scarcity and trade valuation reduced because someone copied

          Try living in a third world country that prints hundreds of its own Trillion Dollar bills every week, and see what you think of it.

            • Katana314@lemmy.world
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              1 month ago

              If someone forged 80 quintillion dollars, it would remove the usefulness of $1 from everyone else. (and that is in fact the economic fear that’s generated through excess inflation, something that has happened in many countries)

          • pyre@lemmy.world
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            1 month ago

            that has nothing to do with games. the value of a game comes from enjoying it, not from trading it away. it can be scarce or abundant. wouldn’t change a thing. the analogy doesn’t work.

            • Katana314@lemmy.world
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              1 month ago

              If you’re the guy that developed a game, you only get so much enjoyment from playing it - and most of your enjoyment from selling 1,000 copies of it to feed your crippling addiction to novelty PEZ dispensers (and paying rent).

              On that note, if an indie developer tries to popularize his niche “aardvark slapping game” by selling it for 10 cents a copy, he might quickly flood the entire limited base of consumers that wants to simulate slapping aardvarks, and only makes $100 in the process. By destroying his game’s scarcity, even though he discovered an eager niche, he can no longer sell copies at his original price of $5 each - enough to pay rent for the much. That’s how scarcity of a game can be valuable.

              • pyre@lemmy.world
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                1 month ago

                You’re talking about a product. I’m talking about art. You’re arguing that free games have no value. I’m arguing that they do and price has no bearing on the value of an art piece.