Money is not an object, it’s a concept. Also when you forge money you devalue the whole currency therefore subtracting it from everyone. You could argue that pirating a game devalues it, but then I ask you is the game that you paid for any worse because Joe Schmoe made a copy?
that has nothing to do with games. the value of a game comes from enjoying it, not from trading it away. it can be scarce or abundant. wouldn’t change a thing. the analogy doesn’t work.
If you’re the guy that developed a game, you only get so much enjoyment from playing it - and most of your enjoyment from selling 1,000 copies of it to feed your crippling addiction to novelty PEZ dispensers (and paying rent).
On that note, if an indie developer tries to popularize his niche “aardvark slapping game” by selling it for 10 cents a copy, he might quickly flood the entire limited base of consumers that wants to simulate slapping aardvarks, and only makes $100 in the process. By destroying his game’s scarcity, even though he discovered an eager niche, he can no longer sell copies at his original price of $5 each - enough to pay rent for the much. That’s how scarcity of a game can be valuable.
You’re talking about a product. I’m talking about art. You’re arguing that free games have no value. I’m arguing that they do and price has no bearing on the value of an art piece.
If someone forged 80 quintillion dollars, it would remove the usefulness of $1 from everyone else. (and that is in fact the economic fear that’s generated through excess inflation, something that has happened in many countries)
What?! Forging money isn’t stealing?
Man and I always thought that it is the same as piracy
Money is not an object, it’s a concept. Also when you forge money you devalue the whole currency therefore subtracting it from everyone. You could argue that pirating a game devalues it, but then I ask you is the game that you paid for any worse because Joe Schmoe made a copy?
Is the dollar any “worse” because someone copied it?
Or, is its scarcity and trade valuation reduced because someone copied
Try living in a third world country that prints hundreds of its own Trillion Dollar bills every week, and see what you think of it.
that has nothing to do with games. the value of a game comes from enjoying it, not from trading it away. it can be scarce or abundant. wouldn’t change a thing. the analogy doesn’t work.
If you’re the guy that developed a game, you only get so much enjoyment from playing it - and most of your enjoyment from selling 1,000 copies of it to feed your crippling addiction to novelty PEZ dispensers (and paying rent).
On that note, if an indie developer tries to popularize his niche “aardvark slapping game” by selling it for 10 cents a copy, he might quickly flood the entire limited base of consumers that wants to simulate slapping aardvarks, and only makes $100 in the process. By destroying his game’s scarcity, even though he discovered an eager niche, he can no longer sell copies at his original price of $5 each - enough to pay rent for the much. That’s how scarcity of a game can be valuable.
You’re talking about a product. I’m talking about art. You’re arguing that free games have no value. I’m arguing that they do and price has no bearing on the value of an art piece.
Forging $1 doesn’t remove $1 from everyone else.
If someone forged 80 quintillion dollars, it would remove the usefulness of $1 from everyone else. (and that is in fact the economic fear that’s generated through excess inflation, something that has happened in many countries)
Well, The FED has “forged” 9 trillion USD but apparently that increased the usefulness of everyone’s dollars.
No, it’s Forging.