• Katana314@lemmy.world
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    1 month ago

    Is the dollar any “worse” because someone copied it?

    Or, is its scarcity and trade valuation reduced because someone copied

    Try living in a third world country that prints hundreds of its own Trillion Dollar bills every week, and see what you think of it.

      • Katana314@lemmy.world
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        1 month ago

        If someone forged 80 quintillion dollars, it would remove the usefulness of $1 from everyone else. (and that is in fact the economic fear that’s generated through excess inflation, something that has happened in many countries)

    • pyre@lemmy.world
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      1 month ago

      that has nothing to do with games. the value of a game comes from enjoying it, not from trading it away. it can be scarce or abundant. wouldn’t change a thing. the analogy doesn’t work.

      • Katana314@lemmy.world
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        1 month ago

        If you’re the guy that developed a game, you only get so much enjoyment from playing it - and most of your enjoyment from selling 1,000 copies of it to feed your crippling addiction to novelty PEZ dispensers (and paying rent).

        On that note, if an indie developer tries to popularize his niche “aardvark slapping game” by selling it for 10 cents a copy, he might quickly flood the entire limited base of consumers that wants to simulate slapping aardvarks, and only makes $100 in the process. By destroying his game’s scarcity, even though he discovered an eager niche, he can no longer sell copies at his original price of $5 each - enough to pay rent for the much. That’s how scarcity of a game can be valuable.

        • pyre@lemmy.world
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          1 month ago

          You’re talking about a product. I’m talking about art. You’re arguing that free games have no value. I’m arguing that they do and price has no bearing on the value of an art piece.