• KRAW@linux.community
    link
    fedilink
    English
    arrow-up
    0
    ·
    10 months ago

    Tbh, game studios often require special equipment such as dev kits and high-end PCs for development. It makes sense that they might not want to send this equipment home, especially if it is an unreleased console"s dev kit. Game studios honestly seem more justified in not having WFH

    • Masterbaexunn@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      10 months ago

      Not every dev is compiling code to run on a devkit tho? Also, not gamedev, but surely they’re not running a new build every day

      • KRAW@linux.community
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Not every dev is compiling code to run on a devkit

        Depends on the studio. There will be a lead platform, and if that platform is a console, then a majority will run on a devkit.

        surely they are not running a new build every day.

        In the studio I worked in, we ran new builds almost twice a day. That doesn’t include the iterative changes you make if you are a programmer. If you don’t run new builds contantly, that means you aren’t doing any actual work if you are on the engineering side. If you are in art you might not really screw around with too many builds. If you are a director or producer, you might not either if you’re bad at your job.