• MIDItheKID@lemmy.world
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      10 hours ago

      I seriously don’t think this game gets enough credit. It basically invented the combat system used in a bunch of AAA titles today. Like the Batman games. Sure they have been refined and improved it, but it was revolutionary at the time.

  • cybervseas@lemmy.world
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    2 days ago

    Some classics in there for sure. For those that haven’t played it, Oni was a quiet favorite of mine from around then. I don’t think it got a lot of attention at the time, or even today. This was Bungie near the end of its Mac-first pre-Halo era.

      • shyguyblue@lemmy.world
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        2 days ago

        I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn’t really feel like a real world people live in.

        • EvilBit@lemmy.world
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          2 days ago

          I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.

          Now designing a modern VR game or something, that might be a different story.

  • Mossy Feathers (She/They)@pawb.social
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    2 days ago

    Gunman Chronicles is unironically great. Granted, I love games with ludicrous numbers of weapons, but the fact that the weapons have a bazillion firing modes is fun.

    • farcaller@fstab.sh
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      2 days ago

      There were quite a few games using the same formula (and improving on it), to the point where I feel Desperados would be my favorite in that genre, not Commandos itself.

      I still remember having to reparation my drive and reinstall windows, upgrading from fat16, because commandos wouldn’t fit on either partition.

      • And009@lemmynsfw.com
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        2 days ago

        Going through Desperados 3 after wastelands myself. Shadow tactic up next.

        For me Xcom mechanics is goat. For all my life I’d been into RTS, rise of nations kind.

        Commandos remaster is on the way. Maybe I’ll pick it up to remind myself of childhood horrors

    • phoneymouse@lemmy.world
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      7 hours ago

      Loved commandos. They’re making a new commandos. There is a demo out. Probably launched next year.

    • FeloniousPunk@lemmy.today
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      1 day ago

      Their logos and packaging were designed by focus2 in Dallas, TX. I used to work there. Fun fact: The lead designer for Return to Wolfenstein project was flying back from Hong Kong, from a press check/approval of the metal tin packaging, on 9/11. He was stuck out of the country for a while. Really cool guy. But I’m not sure focus2 was involved in Rage. They were decimated by the economy after 9/11, never did really recover from that. I think they had gone under by then.

      • andrew_bidlaw@sh.itjust.works
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        11 hours ago

        I can imagine they dragged that influence for a while, retouching old logos and keeping this style. I singled Rage out because it’s different and aim to be edgy in comparison to classic games, yet it standed out on a shelf.

  • NeuronautML@lemmy.ml
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    2 days ago

    These games are so old i can almost hear the clack-clack of the CRT monitor changing resolution as the game launches.

  • purplemonkeymad@programming.dev
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    2 days ago

    I can’t believe someone else got gunman chronicles. Although mine looks more like a half life cover than yours.

    Rtcw is also my goto memory whenever someone mentions Wolfenstein. The modded 64 player servers were a blast despite the lag.

      • TachyonTele@lemm.ee
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        2 days ago

        Or, Angel Studios became Rockstar San Diego and they made Red Dead Revolver instead.

        But I admire your hate version.

        • DoucheBagMcSwag@lemmy.dbzer0.com
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          2 days ago

          Rockstar is pretty shitty to devs, but okay, the Midtown Madness devs did have a glow up because they were under new management

          I just recenly learned about Oni 2s leaked prototype existence and I’m salty that they piecemealed that IP into oblivion… HOWEVER…Oni’s engine would become the RAGE engine that powers and gave life to GTA IV, Red Dead Redemption, GTA V and Red Dead Redemption 2 (…and perhaps GTA VI…?)

          • TachyonTele@lemm.ee
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            2 days ago

            That’s interesting, I didn’t know it was the basis for the Rage engine. Thanks.

      • splinter@lemm.ee
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        2 days ago

        Boo rockstar. That game’s mechanics were some of the most fun I ever experienced. It was absolutely crying out for a sequel.

    • DWin@feddit.uk
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      2 days ago

      I absolutely loved Oni. I didn’t own a copy for a while but I’d play it round a friends house once a week… Those fighting mechanics just felt so tight (for the time) and the gun play was weighty and responsive.

      Shame to hear about the fate of Oni 2 from here, I had no idea

  • astrsk@fedia.io
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    2 days ago

    Bungie’s Oni was really good for the era. Right before halo and when they were still releasing games for Mac. Think I still have that disc in storage somewhere alongside my Mac copy of Halo CE.

    • Blackmist@feddit.uk
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      2 days ago

      It was one of the early games I got for the PS2.

      I didn’t really like it tbh. Ammo was way too sparse. Don’t think I ever finished it.