I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.
It was tricky to find actual numbers so correct me if I am wrong, but if you look at the entire lifetime net profit (not revenue) of Elden Ring since it’s launch, it appears that Dragon Ball Bokken made all of Elden Ring’s profit in just 2024 alone.
When you read Bandai’s financial reports they always open with their mobile games, with From Software titles getting an “honorable mention” at the end.
A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.
Narrative-driven games made Valve into Valve. But ok, you do you.
Half life is far from Planescape Torment…
2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
Never said it isn’t, I said story isn’t the thing that made it and Valve popular.
I’m old enough to remember when it released, story wasn’t the focus.
I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.
A better way to put it is story driven games sell. Mobile and MTX games sell better.
Yeah it’s depressing, I’m amazed we’re getting anything good at all by this point
It was tricky to find actual numbers so correct me if I am wrong, but if you look at the entire lifetime net profit (not revenue) of Elden Ring since it’s launch, it appears that Dragon Ball Bokken made all of Elden Ring’s profit in just 2024 alone.
When you read Bandai’s financial reports they always open with their mobile games, with From Software titles getting an “honorable mention” at the end.
Mobile and MTX games
sell bettermake more moneyA small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.
Halflife was 25 years ago, but ok you do you.
You didn’t have to hurt all of us olds that bad.
LOL when Halflife came out I worked at World Opponent Network - which Valve acquired a few years later, long after I was gone.