Horn of Balance - an indie 2D zelda-like
I’m developing ‘Horn of Balance’, a 2D zelda-like featuring 12 non-linear dungeons, 2 interconnected worlds and a TON of secrets.
Right now, the project is live on Kickstarter (https://www.kickstarter.com/projects/hornofbalance/horn-of-balance) and we’ve almost hit the funding goal with just 24 hours left!
There’s also a free demo on Steam (https://store.steampowered.com/app/2738140/Horn_of_Balance/) and Itch.
I’m happy to answer any questions you might have!
I have only one question.
Can you move and swing your sword at the same time?
In most 2D Zelda games you can’t, and it helps with positioning so you don’t run into the enemy when you try to hit it.
Most of the 2d Zelda clones I’ve played let you move and swing at the same time and it takes some time to get used to.
@Godort
You cannot move and swing at the same time. The sword would be too powerful if I allowed that.
You CAN however move while shielding, using your flamethrower, and so forth. 😉
This sounds like it could be an accessibility toggle, unless certain gameplay requires moving while swinging