The machine I have running mint is a fifteen year old Core 2 Duo T6600 laptop. Works great!
The machine I have running mint is a fifteen year old Core 2 Duo T6600 laptop. Works great!
Land usage is also a huge concern with hydro power. Pumped hydro storage means permanently flooding an area to create the reservoir, which carries many above and beyond just the destruction of whatever was there before. The flooded land has vegetation on it, which is now decaying under water. This can release all sorts of unpleasantness, most notably mercury.
it’ll just let you do that
Pretty much sums up JavaScript’s entire philosophy.
You can give a 400 response a body though. It doesn’t stop you from replying.
This is manipulation to sell more copies and nothing more.
…yes? People who make games do things to make their game appeal to people. Framing that as a negative or unusual is kind of weird. Literally everything any game developer does to make the game entertaining or appealing is “a manipulation to sell more copies”.
It’s not really laziness. Storing as JSON solves or prevents a lot of problems you could run into with something bespoke and “optimally packed”, you just have the tradeoff of needing more storage for it. Even then, the increased storage can be largely mitigated with compression. JSON compresses very well.
The problem is usually what they’re storing, not how they’re storing it. For example, The Witcher (first one) has ~20MB save files. These are mostly a bespoke packed binary format, but contain things like raw strings of descriptions in multiple localisations for items being carried, and complete descriptors of game quests. Things that should just be ID values that point to that data in the game files. It also leads with like… 13KB of zero-padding for some reason.
Bold of you to assume the data in save files is packed binary and not something like JSON where { “x”: 13872, “y”: -17312, “z”: -20170 } requires 40 bytes of storage.
But that’s just more business!
Literally the only reason I ever fire up a different browser. Come on guys.
As someone in the dev team for a “business app”, we probably know about most or all of them, but they’re just not important enough for anyone in management to prioritize them as part of a sprint. It’s also possible no one has given us reproducible steps to make them happen, so we just straight up don’t know what to fix. Usually the former though.
They said “a cool design” and nothing at all about any logo or intellectual property. Maybe it’s a sick dragon playing a guitar.
Totally agree that a lot of them are poor implementations. Or just have a terrible UX such that it’s almost guaranteed that a layperson is going to set it up badly and have a degraded experience that they’ve convinced themselves is good. Obviously the “correct” thing to do is check every box for “enhancements”, right?
Gaming peripheral software supplied by the OEM being bad is probably the least surprising thing I’m likely to read all day.
As for stereo sounding better, I think in the purest sense that’s always going to be true. Any kind of processing is going to alter the audio to some degree away from the original “intent”. A pure triangle wave from a NES isn’t going to be a pure triangle wave after it goes through any HRTF, good, bad, or otherwise. If you want your sound to be clean then yes, avoid extra processing at all costs.
First, I apologise for assuming you were uninformed. That’s clearly not the case.
I agree that if a game has its own headphone surround solution then that’s preferable to anything external to the game. And yes, turning on both just mangles your sound and should not ever be done.
A theoretical game that doesn’t have its own HRTF doesn’t need to provide full soundscape details for a external virtual surround to work though. It just won’t be as good. If the game can output 7.1 audio but lacks HRTF for headphones the processor can at least use the surround channel positions to inform an HRTF, so that the right rear channel sounds like it’s behind you and to the right, etc. If the game is stereo only, maybe you want your NES emulator audio to sound like it’s coming from the screen in front of you instead of strapped to your head.
All that aside though, OP also didn’t mention games. Maybe he’s got some DTS7.1 movies he wants to watch, in which case HRTF by channel position is the only option.
You should read up on head related transfer functions. Virtual surround is much more than just “an audio equaliser that makes footsteps louder”.
That’s already RAW.
Kirkland All-Beef Frankfurters send information about your intestinal fauna back to China.
My breaking point was when the dotnet CLI installed as a snap, which of course isolated its environment, which made it unable to interoperate correctly with the projects I was trying to build.
Asinine.
Same setup here, two USB drives dangling from my NUC. One of them is even notably slow for a USB drive. Still not an issue at all for home use. I’d probably need a dozen or more people all watching different things on Jellyfin at the same time before it even approached being a problem.
Literally the opposite of what they wanted.
You are a worm through time.
The thunder song distorts you.
Happiness comes.
White pearls, but yellow and red in the eye.
Through a mirror, inverted is made right.
Leave your insides by the door.
Push the fingers through the surface into the wet.
You’ve always been the new you.
You don’t want this to be true.