Here to talk about fighting games, self hosting web apps, and easy weeknight recipes.

My mastodon account: @tuckerm
My blog: https://tuckerm.us

  • 3 Posts
  • 43 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • This is very cool. I’m hoping 404media.co and aftermath.site do it – those are two independent sites that I’ve subscribed to after hearing about them on the fediverse. Seems like most of 404media’s writers are on Mastodon, at least.

    I also like that this feature creates the ability to have a known link for an author across multiple websites. With that, you could show posts that link to any other article by the same author, regardless of which site the article was published on. So then you can see all the threads of discussion about all of the articles that particular author has written.


  • This might not be exactly what you’re looking for, but Neon White is one of my favorite games of the last few years, and it’s on the Switch. I played on PC, but I haven’t seen any complaints about the Switch version.

    I don’t really know if I’d call if a first person shooter. It’s more like a first person platformer and you have to shoot some targets before completing the level. Levels are very, very short, and you’ll replay them many times to shave a fraction of a second off of your time.







  • I’ve heard this argument before, but I’m not sure that the numbers support it. Despite the Dreamcast having a head start, the PS2 started eclipsing the DC’s sales almost immediately, and that’s even with the PS2 having some supply problems early on.

    If piracy was the main problem, I would expect to see huge system sales and small game sales. Instead, the DC just didn’t sell very well outside of its initial launch.

    I’m not saying piracy didn’t exist, but Sega had lost so much support from customers and developers with the 32X, Sega CD, and Saturn, I suspect those are more to blame. They’d have been able to handle the problem of game copying better if they didn’t have a dozen other problems at the same time. Heck, it was the first console with built-in online services, and that’s the industry’s main way of dealing with piracy now.


  • I suppose they only did it now due to some license agreement expiring?

    Yep, if I understand it right, Denuvo charges an annual fee to be used. That’s why you always see it getting removed after the game loses relevance, when sales aren’t enough to justify paying for Denuvo anymore.

    Kind of weird how, because Bethesda (and other publishers) are Denuvo’s consumer, this particular anti-consumer license agreement is actually benefiting the players, haha.











  • The first distro I used would be CentOS, followed closely by Gentoo. CentOS was installed on the computers in the computer lab in college, and Gentoo was on the computers in the library. I think I went to the computer lab first. I’m probably biased against those two now, since every time I was using them I was banging my head against the keyboard trying to get some programming assignment to work, or desperately finishing a paper before midnight. :P

    The first I installed and used myself was Ubuntu, which I still use. I just bought a System76 laptop, though, and I’m debating if I’ll just go with Pop OS or switch to Debian.



  • Similar story for me, too. I’m not in the game industry, but Morrowind is the game that made me realize how great a game could be. It got me really into gaming, which made me want to be a game developer. I ended up not becoming a game developer, but that’s what got me on the path of learning to code, so it certainly affected my life.

    I remember waking up early on Saturday mornings so that I could play Morrowind for a bit before my parents woke up. A friend and I would take turns playing as our different characters after school. Before that I had played Sonic the Hedgehog, Wolfenstein, and Duke Nukem – and those were fun – but Morrowind put you inside of a story, a really good story, that took place in a world that felt completely real.

    While it’s too bad to see that The Elder Scrolls 6 likely won’t deliver that same kind of experience, I’m sure games like Baldur’s Gate 3 are filling that role for kids today. There are still people making inspirational virtual worlds, and players are still being changed by them.


  • I’m not sure what kind of disagreement went on behind the scenes, but just as someone who enjoyed the game, this seems fine to me. Five years of post-release content is better than what you usually get, especially considering that they were all good updates and none were hasty cash grabs. The base game by itself was endlessly replayable, then they kept adding variety. It’s not like people aren’t going to get their money’s worth, now that this game with near-infinite replayability isn’t getting even more new content.

    The article mentions the studio is a co-op; I was not aware of that before. From the studio’s Wikipedia article:

    Motion Twin is run as an anarcho-syndicalist workers cooperative with equal salary and decision-making power between its members.

    WELL DAMN I already loved the game, now I love it all over again.