Most snes RPGs arguably aren’t better for their length.
Most snes RPGs arguably aren’t better for their length.
Plagiarism is obviously a word with very strong negative connotations. If you want to discuss the technology and it’s differences between a different solution that tries to solve the same problem and not accuse someone of stealing, it’s usually best not to use this type of language in general.
Wouldn’t the unfair advantage only hold water if they blocked unauthorized accessories only with online multi-player games and leave single-player experiences alone?
Beehaw doesn’t have downvotes enabled. We try to be positive here.
No one here says they have data that disproves it though?
They’re the “political cartoon” of gamers.
Dual screen was a great feature with a handheld with two tiny screens. They tried it with WiiU on the home console and it was a massive failure. The Switch maybe doesn’t have dual screens, but the single screen is bigger than even the 3ds screens combined and they managed to port almost all WiiU exclusives to it with minimum loss of functionality.
Maybe the revolutionary feature was the added screen real estate the dual screens allowed for instead of there just being two screens.
They’re perfectly capable of running old games, they proved it times and times again. They just don’t want them to be backwards compatible so you have to buy them again.
I really can’t stress how good PaperWM is in combination with a touchpad. I wouldn’t recommend it at all on a mouse-only environment, but when you can use multitouch gestures to scroll through the workspace it works really well.
Or allow you to accidentally skip cutscenes when you didn’t mean to.
Switch is the third best selling console of all time behind the PS2 and the DS. I highly doubt that most people who own switch own something else. What you’re saying applies maybe to the core gamer audience, which is honestly pretty small.
In fact, the issue is that Xbox “never”* has done it’s own thing, and because of that they are hardly relevant in the console market.
*their entire branding is “gaming box for gamers”. The only time they strayed from this was with xbox one where they for some reason decided a “DVR that can also play games” was the way to go.
When I was using Gnome on a laptop, I really enjoyed the PaperWM tiling manager extension. It’s not exactly something that can be used with a mouse, but it’s a really pleasant touchpad/touch first multitasking interface, where instead of having traditional workspaces that are constrained to the size of your monitor, you basically get infinite horizontally scrollable workspaces that are a joy to navigate with a touchpad.
I think the best solution is to sell monster energy drinks that the players would have to chug to prove they’re real gamers.
There’s Alyx. Other than that, not really.
There’s a lot of games that do come close though, but never really reach the full potential and kind of still do feel either like proof of concept demos (Lone Echo, Walking Dead: Saints and Sinners), are just a very simplified arcade experience (Beat Saber), sims (which do work great in VR), or ports of non-VR games that can’t by definition fully utilize the full potential of the platform, even with hand tracking added in.
ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.
I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.
It also has a mobile and tablet version available through a Netflix subscription if you have one.
It’s called War Remains, and it’s basically just a 15 minute VR experience without any real interactive elements. Works really well as a complementary piece to Hardcore History though.
I’d love for something like a watchmaker simulator to exist. You’d get broken watches, and you’d be tasked to take them apart, clean them and fix them up. Basically, something very similar to those almost ASMR videos on youtube where someone restores those completely broken things into a pristine state.
I really hope that Austin will make his voice heard a bit more even after ShillUp returns from his break. This seems like a pretty well reasoned review.
They have open sourced their client software and libraries, but the core of what they provide is closed source software that runs on their servers.