When I was in high school, the girls’ running team made shirts that said, “Fast girls have good times.” It’s been more than twenty years, and I still think about how funny that double-entendre is.
So, yeah, you would’ve sold a lot more weiners.
When I was in high school, the girls’ running team made shirts that said, “Fast girls have good times.” It’s been more than twenty years, and I still think about how funny that double-entendre is.
So, yeah, you would’ve sold a lot more weiners.
Sounds like you should sell that house, dude…
There’s also a huge risk of this being misapplied. I remember way back in PS2 days, I was struggling with a jumping puzzle in the original God of War so much so that the game jumped in with a prompt offering to turn down difficulty. But turning down the difficulty in God of War reduces combat difficulty, nothing to do with the huge friggin’ hole I kept falling into from mis-timing jumps.
Honestly, every game I’ve played that offers scaling difficulty based on performance has been because I sucked at the platforming parts that they couldn’t make easier with a setting. Maybe it’s a hint that I should stop playing platformers.
I’m American, I don’t need to imagine.
That’s because you’re reading the chart wrong. It’s showing the change in wealth for those age brackets across time.
People that were 40 in 1990 had a bigger share of the wealth than people who are 40 in 2020.
I always figured this was an intentional part of the design philosophy. The game lets players write and read one- or two-sentence strategy guides anywhere in the world. I took the hint and figured they wanted me to look up strategy guides.
And Bo Duke was from upstate New York.