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Cake day: October 4th, 2023

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  • It sounds like it does radar and that it’s the radar antennas at issue, and there’s some separate antenna that they can use to communicate.

    Also, a previous satellite of the same design that was manufactured by Airbus worked. So they know the likely system and that it’s a manufacturing problem. They don’t need to design a replacement from scratch, just manufacture it. They have one satellite up. And while their older satellites in the previous constellation are past their design life and aren’t as good, they’re apparently still functioning, and hopefully will for several years.

    So it doesn’t sound that bad.


  • Aside from broken controllers, which I don’t think can reasonably count, the Atari 2600 joystick.

    One button, a lot of resistance to push on the stick.

    After that, an elderly Logitech gamepad from the 1990s that had a D-pad that rolled diagonal way too easily. IIRC it had a screw-in mini-joystick that could attach to the center of the D-pad. Don’t remember the model. White case, attached directly to a joystick/MIDI port.

    After that, I think the NES controller. I have no idea why people like those or actually buy recreations. Yes, nostalgia, but the ergonomics on it were terrible. Hard buttons, sharper corners on the D-pad than is the norm today, and a squared-off controller made the thing downright uncomfortable to use for long periods of time.







  • Ah, okay, gotcha.

    So, there are a couple issues:

    • I’d guess that Russia is able to prevent a surface ship from approaching Russia in any ocean unless someone can fight an offensive air and naval war to get control of that ocean.

    • I’m guessing (you said “container ship”) that the idea might be to use a concealed civilian vessel that then unloads some kind of surprise attack. While disguised military ships have been used to conduct armed warfare before, the last time I can think of an example was British Q-ships in World War I; I’m not sure that this is still legal.

    • Turkey has closed the Turkish Straits to warships due to the conflict, so technically no warships are supposed to pass, from either side. I’m I believe that it violates the convention governing this to either tell Turkey that the warship isn’t actually a warship or if Turkey knows but preferentially lets warships through. That being said, I guess theoretically Ukraine could assemble such an attack using a ship somewhere far away from Ukraine.

    • My guess is that if Ukraine had a lot of long-range cruise missiles, they’d probably be using them in their own theater of operations, as they’re pretty short on them.

    • I don’t think that Russia is using strategic bombers for the glide bombing attacks, so whatever the benefits of hitting them, I’m not sure that it would be a counter to the glide bomb attacks. kagis Yeah, this has the (much more numerous) Su-34 being used:

      On or just before Thursday, an air force Sukhoi Su-34 fighter-bomber lobbed a single FAB-3000 bomb with pop-out wings and satellite guidance at a multi-story building Russian intelligence had identified as a staging base for Ukrainian troops in Lyptsi, 10 miles north of Kharkiv in northern Ukraine.



  • Right now when updates get applied to the NAS, if it gets powered off during the update window that would be really bad and inconvenient require manual intervention.

    You sure? I mean, sure, it’s possible; there are devices out there that can’t deal with power loss during update. But others can: they’ll typically have space for two firmware versions, write out the new version into the inactive slot, and only when the new version is committed to persistent storage, atomically activate it.

    Last device I worked on functioned that way.

    you might lose data in flight if you’re not careful.

    That’s the responsibility of the application if they rely on the data to be persistent at some point; they need to be written to deal with the fact that there may be in-flight data that doesn’t make it to the disk if they intend to take other actions that depend on that fact; they’ll need to call fsync() or whatever their OS has if they expect the data to be on-drive.

    Normally, there will always a period where some data being written out is partial: the write() could complete after handing the data off to the OS’s buffer cache. The local drive could complete because data’s in its cache. The app could perform multiple write() calls, and the first could have completed without the second. With a NAS, the window might be a little bit longer than it otherwise would be, but something like a DBMS will do the fsync(); at any point, it’d be hypothetically possible for the OS to crash or power loss or something to happen.

    The real problem, that I need an nas for, is not the loss of some data, it’s when the storms hit and there’s flooding, the power can go up and down and cycle quite rapidly. And that’s really bad for sensitive hardware like hard disks. So I want the NAS to shut off when the power starts getting bad, and not turn on for a really long time but still turn on automatically when things stabilize

    Like I said in the above comment, you’ll get that even without a clean shutdown; you’ll actually get a bit more time if you don’t do a clean shutdown.

    Because this device runs a bunch of VMs and containers

    Ah, okay, it’s not just a file server? Fair enough – then that brings the case #2 back up again, which I didn’t expect to apply to the NAS itself.



  • I’m assuming that your goal here is automatic shutdown when the UPS battery gets low so you don’t actually have the NAS see unexpected power loss.

    This isn’t an answer to your question, but stepping back and getting a big-picture view: do you actually need a clean, automatic shutdown on your Synology server if the power goes out?

    I’d assume that the filesystems that the things are set up to run are power-loss safe.

    I’d also assume that there isn’t server-side state that needs to be cleanly flushed prior to power loss.

    Historically, UPSes providing a clean shutdown were important on personal computers for two reasons:

    • Some filesystems couldn’t deal with power loss, could produce a corrupted filesystem. FAT, for example, or HFS on the Mac. That’s not much of an issue today, and I can’t imagine that a Synology NAS would be doing that unless you’re explicitly choosing to use an old filesystem.

    • Some applications maintain state and when told to shut down, will dump it to disk. So maybe someone’s writing a document in Microsoft Word and hasn’t saved it for a long time, a few minutes will provide them time to save it (or the application to do an auto-save). Auto-save usually partially-mitigates this. I don’t have a Synology system, but AFAIK, they don’t run anything like that.

    Like, I’d think that the NAS could probably survive a power loss just fine, even with an unclean shutdown.

    If you have an attached desktop machine, maybe case #2 would apply, but I’d think that hooking the desktop up to the UPS and having it do a clean shutdown would address the issue – I mean, the NAS can’t force apps on computers using the NAS to dump state out to the NAS, so hooking the NAS up that way won’t solve case #2 for any attached computers.

    If all you want is more time before the NAS goes down uncleanly, you can just leave the USB and RS-232 connection out of the picture and let the UPS run until the battery is exhausted and then have the NAS go down uncleanly. Hell, that’d be preferable to an automated shutdown, as you’d get a bit more runtime before the thing goes down.



  • I don’t think that there’s any realistic chance that Ukraine can make use of ships in the Black Sea. Russia built their military to contest the US in the Pacific – they’ve got a lot of long-range anti-ship weapons. That surplus capacity is why they’ve been blowing anti-ship missiles on land attack. I’d be pretty confident that Russia can keep a Ukrainian warship from surviving in the Black Sea. Where Ukraine’s pulling off naval attacks, it’s using either small, very-low-profile boats or even-lower-profile, mostly-submerged USVs. Russia apparently doesn’t have the sensor capability to reliably pick those up (and I imagine that Ukrainian strikes on radars probably also complicate that).

    I have wondered about maybe Ukraine using larger UUVs that surface to launch a weapon. Such a UUV would have to be something that could be transported on a trailer, so there are some size limitations. But it might permit for a more-capable platform than the small USVs that are currently being used.

    I don’t know what kind of anti-submarine-warfare tools Russia has available in the Black Sea, but if they aren’t able to detect the existing USVs, I would assume that they aren’t going to be doing better with UUVs.

    EDIT: There’s a reference to a Ukrainian UUV project in progress here; it says that Russia is improving their ability to detect the existing Ukrainian USVs, so UUVs are becoming more important.


  • Your age 30 is fine. Age is always an excuse, but mostly not true.

    It’s fine for single-player shooters, which are less demanding, but speaking as someone who has packed on some decades, your reaction time definitely becomes a noticeable factor over the years for competitive multiplayer games. I definitely can’t play competitive twitch shooters nearly as well as when I was 18, which is about when your reaction time is at its best.

    That being said, there are shooters where twitch time is less-critical or roles or play-styles that focus less on it.

    And I don’t see how someone couldn’t learn to play with a dual-stick or trackpad (or trackball, for that matter), which is what I think OP is talking about. I haven’t had any problems picking up new input methods…that just takes time. Took time to learn when I was 18, too.


  • I mean, twin stick gamepad or to lesser extent touchpad just isn’t going to be as good as a mouse for an FPS. A good mouse player will beat a good touchpad or gamepad player.

    And the problem with the Deck is that it has a PC game library, and a lot of those are designed with a mouse in mind. Console FPSes usually adjust the game difficulty so that playing with twin sticks are practical. Enemies give you more time to slowly turn around without inflicting enormous amounts of damage. Auto-aim assist is common. Ranges are shorter. Stuff like that.

    If this is a single-player game – which it sounds like you’re playing – you can reduce the difficulty to compensate for the input mechanism.

    There’s an input mechanism that some people developed for twin-stick gyro controllers called Flick Stick, which someone else mentioned; Steam Input supports this. The mouse is still going to win, but it’s an improvement over traditional pure-stick input.

    There’s also some input mechanism which I think was different from the “Flick Stick” approach – though maybe I’m wrong and misremembering, didn’t have an interest in exploring it – that IIRC someone put together using Steam Input. The way it worked, as I recall, was that one could tap the thumbstick in a direction and it’d immediately do a 90 degree turn. The idea was to provide for a rapid turn while keeping sensitivity low enough to still permit for accurate aiming. But I’m not able to find the thing with Kagi in a few searches, and it’s not impossible that I’m misremembering…this was only a single video that I’m thinking of.

    I don’t think that there’s any trick to learning this, just playing games and picking it up over time. I mean, I was atrocious at using a keyboard+mouse when I first started doing it, and ditto with twin-stick FPSes.

    You could also attach a keyboard and mouse, though I think that that kind of eliminates the point of the Deck, at least as long as one also has a PC to play on – it might make sense for someone who just uses a Deck and a phone.

    is there an easy FPS game where I don’t have to move or shoot too fast

    Play games that are designed for consoles or which have a gamepad mode, rather than a keyboard+mouse PC game. They’ll be tuned for controller limitations. Like, can you play Halo comfortably with the Deck? That was designed for a gamepad originally, and it’s available on Steam (though I’d note that it requires a Microsoft account, which you may-or-may-not be willing to do).

    https://old.reddit.com/r/truegaming/comments/8f7oyr/the_core_reasons_thumbsticks_are_inaccurate/

    This also talks about some limitations of thumbstick aiming (if you’re using thumbsticks and not trackpads). It might be possible to tweak some of these, like sensitivity or dead zone, but I’d assume that for a given game, the developers have already chosen pretty reasonable defaults.


  • For those who haven’t played the series, VATS is an alternate aiming mode where one can pause (or in later games in the 3d series, greatly slow) the game, select a certain number of targets depending upon available action points, and then have all those shots taken in rapid succession, with the game aiming.

    I’d say that VATS is kind of a “path” than a purely alternate input method in those games; you need to make a VATS-oriented build, though it’s true that it makes it possible to play the game with minimal FPS elements. Like, in Fallout: New Vegas, VATS provides major benefits close-up. While VATS is active, there’s enormous damage reduction applied to your character, IIRC 90%, so for short periods of time, they have enormous damage output and little risk. They can also turn rapidly and target multiple enemies, probably better than a player manually-playing could. At close ranges, VATS is just superior.

    But VATS suffers severe accuracy penalties at range. Whether-or-not a target is moving doesn’t affect VATS accuracy, but range does a lot, whereas with manual aiming, whether-or-not a target is moving makes a big difference and range doesn’t matter much. As a result, VATS isn’t great for sniping, which is also an aspect of the game. You can do it (especially, oddly-enough, with pistols, in Fallout 4, where the Concentrated Fire perk lets later shots in a flurry of pistol shots at range be very accurate.

    In Fallout 76, VATS provides such dramatic damage benefits that I’d say that it’s impractical to play a non-VATS build – VATS is required to get damage up to a reasonable level later in the game.


  • President Volodymyr Zelenskiy, in a post on Telegram, said Russia had used more than 800 glide bombs on Ukrainian targets in the past week. He issued a fresh plea in his nightly video address for better weapons systems. “The sooner the world helps us deal with the Russian combat aircraft launching these bombs, the sooner we can strike – justifiably strike – Russian military infrastructure … and the closer we will be to peace,” he said.

    Well, I don’t know what kind of counter he’s aiming for. There are basically two that I can think of:

    Long-range SAMs with sufficient range (and maybe mobility) to strike an aircraft launching glide bombs without being placed at risk. Ukraine’s has had some old long-range Warsaw Pact SAMs, but I don’t think that we’ve got more stores or production capacity. There are Patriots, but those are the only anti-ballistic-missile counter Ukraine presently has; using them as a counter for aircraft will cut into that. I suggested earlier that the SAMP/T systems that France sent, firing Aster missiles – which theoretically have an ABM capability, but at least earlier in the conflict, apparently weren’t intercepting them – might work, if the range is long enough.

    Aircraft armed with long-range air-to-air missiles.

    Russia’s newest glide bombs, according to this article, probably reach about 90 km.

    To use it to directly support the front, that’s about how close they’re going to have to get. Maybe closer if they want to strike behind the front.

    The US has the AIM-120. The latest version reaches 160–180 km according to WP. We have other long-range air-to-air missiles in development, but not in production today.

    https://en.wikipedia.org/wiki/Long-Range_Engagement_Weapon

    https://en.wikipedia.org/wiki/AIM-260_JATM

    Europe has the Meteor:

    Maximum range: 200 km (110 nmi)+[4] No Escape Zone: 60 km (32 nmi)+[5]

    A Ukrainian aircraft firing those will need to do so at high altitude to leverage high range, use the aircraft’s fuel rather than the missile’s. That height will make it visible to Russian air defense, and the aircraft has to avoid getting hit by Russian SAMs.

    The longest-range SAM that I’m aware of that Russia has is an S-400 variant:

    https://en.wikipedia.org/wiki/S-400_missile_system

    That can reach out 400 km with the right missile according to WP.

    Now, there are a number of ways one might measure range (from what height? Are these “minimum maximum” ranges or the actual limit? Is this a no-escape range or the furthest the missile can travel? What altitude can it reach at that point?) So I can’t say “this is the range that Ukraine’s going to need” exactly. But if Russia can legitimately reach out about twice as far as any air-to-air missile, it seems to me that that’s going to be a problem for air-to-air missile use unless countermeasures or stealth or similar can prevent Russia from making use of SAMs.

    Ukraine has been hitting S-400s with ATACMS, so those are, in turn, under threat.

    EDIT: Another twist is that Russia also has long-range air-to-air missiles, and any Ukrainian aircraft trying to hit a Russian attack aircraft with an air-to-air missile is going to have to worry about those coming back the other direction.

    https://en.wikipedia.org/wiki/R-37_(missile)

    150–400 km (93–249 mi) [1] Up to 200 kilometres (120 mi) (RVV-BD)

    Given that the longest-range variant there can reach out 400 km, that’s a pretty big buffer for Russia to work with. I believe that those missiles are intended more for hitting “large” aircraft, like bombers or the like, so a fighter might be a little better off, but I’d assume that something like an F-16 remains vulnerable.

    In a “Russia versus NATO” scenario, there are stealthy F-35s that that missile probably won’t do much good against. But Ukraine’s not using stealthy aircraft.