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Joined 1 year ago
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Cake day: July 11th, 2023

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  • sol@lemm.eetoLinux@lemmy.mlWhy tile?
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    1 year ago

    I tend to use floating or fullscreen for general browsing but often you have to type something while frequently referring back to something else - for example when programming I will be looking at the documentation. Or maybe debugging something on the command line while looking at your code to see what’s going on. In those circumstances tilling is perfect.





  • Most of my data is backed up to (or just stored on) a VPS in the first instance, and then I backup the VPS to a local NAS daily using rsnapshot (the NAS is just a few old hard drives attached to a Raspberry Pi until I can get something more robust). Very occasionally I’ll back the NAS up to a separate drive. I also occasionally backup my laptop directly to a separate hard drive.

    Not a particularly robust solution but it gives me some piece of mind. I would like to build a better NAS that can support RAID as I was never able to get it working with the Pi.


  • I don’t think a week is that long to wait for an open source project like this. I suspect as soon as they released 115 they got a deluge of bug reports that are probably keeping them occupied.

    Granted, I’m not personally affected because <smug>I use Arch btw</smug>. But on a serious note, it makes sense to me that “bleeding edge” distros where users expect the latest versions quickly would package Thunderbird for their repos, whereas those on more stability-focused distros would wait the couple of weeks for the Flatpak.



  • One limitation that games like Civ suffer from is that diplomacy is ultimately pretty shallow because there can only be one winner, so even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

    What I would love to see is a multiplayer game like Civ but where each player has independent win conditions (so that a game could have multiple winners, or no winners). The condition could even just be to attain a certain level of happiness or wealth. And if you achieve that then you win even if other nations are bigger or stronger, and conversely if you don’t achieve it you lose even if you are the last nation standing. So decisions to go to war, or focus on technological development, or build alliances or trading relationships, etc, are driven by the wants and needs of your own people and not just a need to dominate others.