They’re definitely better entertainment pound-for-pound. I’d contend that the book gives you a lot more to think about, so it really depends what you’re after. I like them both a lot–I think they complement each other very nicely.
They’re definitely better entertainment pound-for-pound. I’d contend that the book gives you a lot more to think about, so it really depends what you’re after. I like them both a lot–I think they complement each other very nicely.
Armored Core 6. Missions are pretty short, attempts on them can be abandoned without losing anything but your progress in that attempt, and there is absolutely no slack time–start to end it’s densely packed with new content.
Board state in marketing photos cracks me up. Who needs corners? What is a big move? Attachment fights only pls
I’ve been migrating one of my company’s apps from microservices back to monolithic Java. It’s wonderful. I haven’t touched a line of yaml in weeks.
I’ll save you the watch, it’s a 20 minute Balatro ad with some pedestrian commentary on what makes games fun sprinkled in.
Because cross-platform apps inevitably feel out of step with the OS they run on. Native apps can use system components and behaviors and will almost always run better because they don’t need to be wrapped in a cross-platform framework. Admittedly a platform-locked app isn’t going to be a universally perfect Lemmy app, but it can certainly be a platform-specific perfect Lemmy app.
With no disrespect to Voyager, its devs, or its users, this is why I can’t use that app despite its impressive feature set and high level of polish–the ui feels fundamentally wrong on iOS, and the fact that it’s a very direct Apollo clone but not written in native swift makes it feel like a knockoff.
doesn’t understand that this is a useful first step in debugging
reacts with anger when devs don’t magically have an instant fix to a vague bug
Yep, that’s a manager
Haven’t seen this one on Mlem
~In a modern title designed to be played at 60+, definitely. I’ve been having a blast in dark souls 1 and GTA:SA recently, both of which are capped at 30. Older games are made to work at that FPS, and it takes remarkably little time to adjust and have it feel normal. If I tried to play armored core at 30fps, on the other hand, I think I’d rip my teeth out in frustration.~
Edit: misinterpreted the comment above as “unless it’s VR (i.e., in all cases except VR), you are not having fun” rather than “unless it’s VR, in which case you are not having fun.”
In my experience refactoring lots and lots of crappy code left by devs long gone, a dev who can write useful comments is by and large a dev who can write code clean and simple enough not to need them. If the code doesn’t have informative names and clear separation of concern, chances are a comment won’t help because the dev didn’t really know what they did that worked in the first place.
Bro over here malding over a meme
Free and Open-Source Software
It’s come leaps and bounds since it launched–I’ve been stalking the GitHub and the current dev build is nice. The App Store version is still a little rough but they’ve got an update in beta that smooths it out a lot
Off the top of my head I know that Mlem, Memmy, and Jerboa are FOSS. Most of the others probably are too, but those are the ones I have ready to hand
Reboot
Clean your build folder
I’m doing my part!
So that my players see me roll the dice. As long as they believe the illusion, the roll is real to them, and so their experience is meaningful and memorable; at the end of the day, that’s what matters most to me as a DM.