We’re eating good in 2024!
We’re eating good in 2024!
Doo doo, doo doo doo doo doo doo, rii tii tii tiiiii
Hear me out: What if they took the DMs and made NFTs out of them?
I can finally share my side of the story now that Twitch employees have come forward. You see, all I did was indulge in a little bit of grooming. One might even say it was a minor case of grooming.
Anyways, I’m not a pedo.
Doc out!
I could be wrong, but I’m pretty sure Nvidia has patched them into the GTX series, they’re just really slow compared to RTX cards.
“Instructions” is probably the wrong word here (I was mostly trying to dumb it down for people who aren’t familiar with graphics rendering terminology).
Here’s a link to the Digital Foundry video I was talking about (didn’t realized they made like 5 videos for Alan Wake 2, took a bit to find it).
The big thing, in Alan Wake 2’s case, is that it uses Mesh Shaders. The video I linked above goes into it at around the 3:38 mark.
AMD has a pretty detailed article on how they work here.
This /r/GameDev post here has some devs explaining why it’s useful in a more accessible manner.
The idea is that it allows offloading more work to the GPU in ways that are much better performance-wise. It just requires that the hardware actually support it, which is why you basically need an RTX card for Alan Wake 2 (or whichever AMD GPU supports Mesh Shaders, I’m not as familiar with their cards).
There’s kind of a difference between “we scraped the internet and decided to use copyrighted content anyways because we decided to interpret copyright law as not being applicable to the content we generate using copyrighted content” (omegalul) and “we explicitly agreed to a legally-binding contract with Apple stating we won’t do that”.
You’re misunderstanding the issue. As much as “RTX OFF, RTX ON” is a meme, the RTX series of cards genuinely introduced improvements to rendering techniques that were previously impossible to pull-off with acceptable performance, and more and more games are making use of them.
Alan Wake 2 is a great example of this. The game runs like ass on 1080tis on low because the 1080ti is physically incapable of performing the kind of rendering instructions they’re using without a massive performance hit. Meanwhile, the RTX 2000 series cards are perfectly capable of doing it. Digital Foundry’s Alan Wake 2 review goes a bit more in depth about it, it’s worth a watch.
If you aren’t going to play anything that came out after 2023, you’re probably going to be fine with a 1080ti, because it was a great card, but we’re definitely hitting the point where technology is moving to different rendering standards that it doesn’t handle as well.
only to realize the issue wasn’t the tech
To be fair, electronic whiteboards are some of the jankiest piles of trash I’ve ever had to use. I swear to God you need to re-calibrate them every 5 minutes.
They’ve been slowly going in that direction with the writing since DA2, unfortunately. Inquisition definitely had more of it than the other 2, but this is almost fanfiction-levels, honestly.
DAO is my favorite game of all time. Seeing the series get progressively worse (I hated the switch to High Fantasy, and this looks even worse) is really disheartening.
I just don’t understand, why even make a fucking Dragon Age game if you’re going to completely change the tone? (It’s a rhetorical question, the answer is obviously that they’re trying to cash-in on the brand recognition).
Man, the contrast between this Guardians of the Galaxy-ass trailer and both the Warden’s Calling and Sacred Ashes trailers is night and fucking day.
God I miss when Dragon Age was a good dark fantasy game.
Imagine making a Borderlands trailer and not using Cage the Elephant. Like, come on guy. It’s right there!
As someone who doesn’t really like the writing in Borderlands all that much, this trailer looks worse than that. Like, were Brick and Mordecai replaced with Krieg and Tina because they wanted to get “the fan favorites” in the crew?
Photoshop does a lot of things in really stupid, convoluted ways. Krita also does a lot of the same things in equally stupid, convoluted ways, but different than PS so you get no benefit from knowing how its done in other software. Text editing comes to mind. Both PS and Krita feel like they were designed by drunk people when it comes to doing anything beyond writing text and picking a font/color/size.
God I miss Monday Night Combat. It was one of my favorite indie games on the 360.
Imagine downvoting someone for saying they’re going to replay one of the best single player games of all time.
Was gonna say. How is the hero shooter market over-saturated? There’s like 3 games that people actually know about, and like 2 of those are good/decent.
Nothing concrete from what I can tell. Becoming a hard fork is relatively recent though (mid-November of last year, roughly).
As a side note, I understand why Gitea and Forgejo went for a “copy GitHub Actions” approach to their CI, but man do I wish more self-hosted repo software tried to copy Drone/Woodpecker instead. Iterative containers in the pipeline is such a smoother build experience, and it kind of sucks that Gitness is the only one doing it (that I know of).
They were still pulling in mainline Gitea changes while introducing their own stuff last I checked.
Probably wanted to bring it in line with the other perfumes. Rolling Sparks was completely busted lmao