• 0 Posts
  • 57 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle

  • I’m definitely a little confused about Tango - I’m hoping we’ll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was… whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn’t bad by any means, but it was fairly expensive and perhaps didn’t do as well as they hoped. But I’m surprised they didn’t want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).

    But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who’d worked on Prey had left the studio. (Largely because the studio’s president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.




  • these people SHOULD be putting this negative pressure on them. It’s deserved

    Was it not implied I agree with that when I said:

    The angry customers and the state of the game are problems.

    and;

    • customers being disappointed and/or wanting a refund is perfectly reasonable
    • people wanting the game to be better is also reasonable

    I’m not going to defend the poor quality of the game because it’s obviously bad (from what I gather, anyway - I’ve not played it myself) and should be improved.

    ?

    I don’t see why that would make my opinion stupid. Yes, the studio/publisher should be held to account for the crappy release. But a big part of holding them to account should be not giving them money for it in the first place; not just handing over money and then complaining afterwards. Complaining afterwards is reasonable for the people who did hand over money, but they should also hold themselves accountable for financially rewarding a company that puts out a crappy product - they’re part of the problem.


  • The angry customers and the state of the game are problems.

    • it’s hard to feel sorry for people who pre-ordered because they got exactly what they paid for - a game of unknown quality and quantity of content
    • it’s hard to feel sorry for people who bought post-release because they also got exactly what they paid for - a game where reviews detailed poor quality and quantity of content
    • customers being disappointed and/or wanting a refund is perfectly reasonable
    • people wanting the game to be better is also reasonable
    • people abusing the devs is not reasonable

    I’m not going to defend the poor quality of the game because it’s obviously bad (from what I gather, anyway - I’ve not played it myself) and should be improved. But I do think gamers could learn to be a little more responsible with their purchases and inform themselves before buying a game.

    I’m pretty over the whole cycle of games coming out and not meeting expectations, people buying them anyway (through pre-orders or day-one purchases), people being unnecessarily rude/hostile/sending death threats to developers as if they were forced to buy the game as gunpoint. Yes, developers should try to do better, yes publishers should often give developers more time to polish up games rather than announcing the release date two years in advance and refusing to delay, but also consumers could really take some responsibility for what they decide to give money to.


  • I think it’s best not to get caught up worrying about the “early access” tag and to just evaluate what the game is like right now instead.

    Factorio and Last Epoch are both games that I bought in early access (they’ve both fully released now, though) and, at the time I purchased them, I think they were worth my money. They’ve both only improved since that time, which is great, but even if they were never updated again after I bought them, I would have considered them very worthwhile purchases. I played both for hundreds of hours in their early access states and had fantastic times with them (and still do post-full release, too).

    And then, conversely, there are plenty of games that are fully released that aren’t worth your time or money despite not being “early access”.


  • The police didn’t actually arrest him, and I think the headline is a little misleading. Falter had been walking directly against the protest (and not attempting to cross the road like he claimed). The police stopped him and offered to escort him to his destination via a route that avoided the march. Falter refused and tried to push through the police officers and cross the protest march. The officers prevented him and told him he was free to go in the opposite direction, or that they would escort him past the protest, but that if he tried to go the way he was they would have to arrest him. It was clear they didn’t want to arrest him, and the officer offered probably a dozen times over the course of the ~15-minute interaction to escort him via a different route.

    I think the officer did a good job of de-escalating, personally, and was incredibly patient in the face of Falter’s obnoxious, disingenuous antagonism. It’s a shame that there’s a single soundbite that, when stripped of context, portrays the officer poorly, but I think it’s clear to anyone watching the full video that the officer had no anti-semitic intent and handled the situation well.


  • The officer mentioned in the full video that Falter had been walking directly against the protest and wasn’t just trying to cross the road like he claimed. Which, “openly Jewish” or not, is a good reason to stop him, I think - for his own safety and the safety of the people in the march. And coupled with the fact that he very visibly is Jewish, it makes his actions seem a lot like a counter-protest - something the police generally try to limit or contain regardless of the protest subject.

    The police officer had the patience of a saint, honestly. He offered to escort Falter to the place he wanted to go via a different route - so as to avoid the protest - probably around a dozen times. It’s very clear Falter didn’t really have any intention of getting to his claimed destination.




  • “It’s absurd that we live in a society where people feel the urge to tell me to greet them with ‘sallam alleykum’”.

    There’s already a huge difference between what happened and your example here. Your example is “people saying you must do X” . What happens when it comes to gender is people asking, “please do not do X”.

    They’re not saying you must refer to them as, for instance, she/her, but rather asking that you do not refer to them as he/him/they/them/whatever. You’re free to just not use pronouns to refer to them at all if that suits you better - you can refer to them by name instead. You’re left with plenty of options and only a handful of restrictions.

    Your example, on the other hand, is completely restrictive; you must take this single course of action, and there are no alternatives.


    For what it’s worth, I do think we’re in a fairly transitional stage (ha) of how we as society deal with transgenderism. I think people being made to change their pronouns in order to feel comfortable is silly. Not because those people are silly - they’re just doing what they can to feel comfortable with the restrictions society has placed on them - but because society and language are silly.

    Why do we refer to people by gender at times when it’s completely irrelevant? Someone having a penis, or male hormones, or whatever other “masculine qualities”, is irrelevant 99% of the time when I refer to them as he/him. If I say, “Donald Trump? Yeah, he’s a corrupt idiot,” then why does him having a penis have any bearing on the language I use there?

    And why do we have such gendered roles in society? Why can’t men just wear dresses and make-up and link the colour pink and still identify as men? Why can’t women cut their hair short and wear baggy clothes and like engineering projects and lifting weights at the gym and still identify as women? I guarantee that if we could remove all those kinds of gender associations, you’d see a lot less trans people.

    People transition because who they are and what they like, and what society says they have to be (based on their gender) are at odds with each other, and it’s literally easier for them to change gender in order to be allowed to be themselves than to change society. Being trans isn’t some kind of personal failing; it’s a failure of society to accommodate people who deviate even slightly from its rigid roles and expectations.

    The ideal future, such as I see it, is for there to be no trans people because no-one feels a need to transition - they can just feel comfortable and accepted as they are. But until then, you need to recognise that there’s a societal issue and stop being a part of it. It takes such a small amount of effort on your part to use the pronouns someone requests, or to avoid using pronouns at all, and it makes such a huge difference to them to be gendered properly. So just be a decent, respectful person and accommodate their wishes and stop making their life worse.


  • An analogue would be: petrol stations stop being a thing as the world transitions to electric/hydrogen/whatever cars. You start working on a way to modify your car in some way to account for this - perhaps you plan on making your own biofuel, or manually converting it to a electric/hydrogen/whatever car. The manufacturer of your car hears about this, comes along to your house and repossesses your car and takes it to be crushed, despite it being something you own and that they should have no say in any more.



  • So as per @Kierunkowy74’s reply to me, limiting (basically what I described) is a feature on Mastodon already. It basically just sets things to follower-only mode on a per-instance basis. I’m not sure how well that would translate to the threadiverse, but I do think some level of opt-in integration would be best.

    To go on a slight tangent: I’ve never used Imgur as anything other than a image hosting site, but I’m aware it has people that use it as a social network in its own right. Whenever I’ve hosted anything on Imgur in the past - even images that don’t need any context - I’ve noticed it always ended up downvoted and sometimes with some negative comments, while the reception on reddit was generally far better. It doesn’t bother me - like I said, I just used it as an image host - but it’s clear Imgur has its own culture. Threads could be the same, and trying to merge its culture with ours could prove difficult.

    I don’t know what full-on federation with Threads would look like, but federating vote counts could definitely lead to Threads culture overwhelming threadiverse culture. But I assume that’s also something that can be done on a per-instance basis; I know kbin (which I use) already doesn’t federate downvotes from other instances, for example.

    I’m not sure I have a fully-formed opinion on it all yet, unfortunately. I don’t like the idea of cutting Threads off completely unless they do something to earn defederation. I think finding a way to smoothly federate with Threads could give the fediverse a boost in users that could be significant for more niche communities that haven’t managed to find a large enough audience yet (because yes, I’m still missing some of the smaller communities from reddit). But I do also think there are very valid concerns about both the long-term and immediate impacts Threads could have on the fediverse.





  • That’s not even the big reason; microtransactions are often very lucrative (as much as I tend to dislike them). The main thing is just the COVID hangover and general economic downturn the world has seen.

    • during the height of COVID, people had more time and money to spend on gaming. While brick and mortar stores and quite a few service industries suffered, the gaming sector was seeing record profits and growth.
    • investors were also investing a lot. Crypto was booming, interest rates were really low, and a lot of investment companies were just throwing money around as a result. With gaming companies not only not being hit too hard by COVID, but also thriving during it, gaming-related investment shot up. See Embracer Group for the prime example in gaming.
    • like good little capitalists, these companies saw all the extra money coming in and tried to grow their companies - more staff, bigger projects, etc. They scaled up to levels that were sustainable for their newfound income and investments.

    Now, not only have all of those factors been reduced, they’ve actually gone the other way. Consumers have less disposable income than they did pre-COVID due to rising cost of living. Investment companies can’t just throw their money at absolutely anything and still turn a profit because the interest rates are much higher. And the companies all found their expenditure and growth unsustainable once the money dried up, which is why we’ve seen so many layoffs in gaming already this year.

    On top of all that, we’ve seen game budgets just go up and up and up, to the point where some games are costing upwards of $200M to make. The price of games hasn’t really budged that much, which means the only way for the increasing budgets to be sustainable is for sales and microtransaction spending to keep increasing. Obviously that’s not happening, and until some novel tech comes along that draws in new gamers - like the Wii did, where people who didn’t care about games at all were interested in getting the Wii for Wii Sports, Wii Fit, etc - I think gaming’s not likely to attract too many new people.

    Microtransaction scandals and less and less innovation in the AAA(A) space obviously don’t help, but they’re not the big reasons why the industry has hit hard times.


  • Other way around: consoles are there to sell Game Pass. Microsoft wanted to put it on PlayStation, in fact, but Sony wouldn’t allow it. It’s been clear for quite a few years that MS has been prioritising software over hardware.

    There’s barely any profit to be made in console sales themselves. They often start out the console generation as loss-leaders, in fact, and then as the manufacturing scales and becomes cheaper they’ll see small profits per console. But making $50 profit on a console sale is nothing compared to the cut they take on software (game) sales and subscriptions. A $70 game where the storefront takes a 30% cut means they take $21 per game sale. Not all of that will be pure profit, of course - there are some infrastructure costs and such - but let’s assume the average person buys three games per year; that’s ~$60 per year, rather than the one-off $50 from the console sale. And obviously that number goes up the more games someone buys, whereas the profit on the console is static.

    Microsoft has stated that Game Pass is profitable in its own right.