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Joined 1 year ago
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Cake day: September 16th, 2023

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  • There are many kinds of evil, and also the morally gray. Evil doesn’t have to be evil just for the sake of it.

    At the end of the day, these kinds of videogames tell stories, and a story full with nonsensical evil will only appeal to those freaks you talked about. In the other hand, if it is handled correctly, the story will appeal to a much broader audience. As an example, at the end of The Last Of Us (the show, idk about the game), the main character refuses to save the world because it would mean the death of the only family he had left, and massacres a lot of people in a mix of survival instinct and paternalistic rage. It is horrible from a moral perspective yet it is a good, engaging story.

    I feel like, in the same sense, a character with impenetrable morality and no conflict would not be very entertaining to read/watch/play.

    As for the workload, I’d rather they didn’t give me the option to be evil if the story is going to be bad. The devs themselves choose to make different paths, so at least have them be equally fun. (I’m not getting into pressures from above for “branching narratives” or any other marketable terms. Replace devs with “studios” if you wish.)














  • Ironically Plato takes this into account in his allegory. There are lots of levels to “knowledge” (which he equated with goodness); we could be in the same spot just with our heads turned, or right behind the wall, or outside the cave but looking at the reflections in the water. And in each stage everyone believes they’re right and that they know the truth (except maybe in the last one). Honestly I think with fedi we just managed to turn our heads.