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  • 22 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • The semantics is that downloading is copying something from one computer system to another. Nothing about intent or permanence or whether it’s a temp/cache file or not. If you did not download the file, you cannot have seen it.

    Whether you meant to do something or not does not change the action. The colloquial use of the word downloading to mean something different from streaming or browsing does not change the fundamental action.

    In the case of WhatsApp, which is specifically in question here, it doesn’t “cache” images in a temporary folder. It saves the images to your devices media folders in their own library. So even by your definition, they’re being downloaded. Now, this is a setting which is on by default so maybe an individual doesn’t realise. It doesn’t mean they’re not downloading the content.



  • Re: your last paragraph -

    Think of it this way. Google pulls in 300 billion USD a year and 80% of that is advertising revenue, not leaving a whole lot of the pie for Pixel phones once you take out subscriptions, Chromebooks, GCP, etc etc.

    Sure, they’re probably making some money on every pixel sale but the point of them making mobile phones is to support their advertising business.

    I’m not a Graphene user, but that’s the way I see it. At the end of the day if you get the phone secondhand you’re not giving them any money at all.







  • Reddit death > installing mint on my second PC > realising I can run most of the games I play and installing mint on my main PC > start learning Rust as a first foray into programming in a long time > realise I want to go back to uni and study info tech to get out of my shitty marketing job > get a shitty second hand laptop off my parents that struggles to run windows and install endeavourOS to try something different.

    It really is a slippery slope. When does it end???





  • I think this was a misunderstanding of a bit of shitty functionality in threads. If you had Instagram and made a linked threads account, you would see follow suggestions for people who hadn’t made an account yet. It was basically “if this person makes a threads account I want to be following them”. I don’t believe it meant those suggested people had a shadow account or anything like that though. Still sketchy and probably drove inorganic growth, but I believe the number of users is counting the number of people opting into opening an account.

    It’s just naturally going to be incredibly high, because so many people use Instagram and would’ve been exposed.




  • I agree with your points around not preordering, or waiting for reviews etc. However, I disagree with you that refunding after 10 hours isn’t the right thing to do for a few reasons.

    First, the size of the game in question. For a short, 10-20 hour story driven game, a refund beyond 2 hours is ridiculous. For a large, open role playing game, where somebody spent 120 AUD expecting to get 50-100+ hours of gameplay, 10 hours is perfectly reasonable if you’re really not enjoying the product. If I can send back a meal at a restaurant that I’ve had (relatively speaking) two bites of, I should be able to refund a game the same way.

    Second, again speaking for Australia as a jurisdiction, is the behaviour of brick and mortar stores. I can purchase a physical copy of a game, play it non-stop for two weeks, and get a refund. They have no way to know I finished it three times, but strong consumer protection laws enable me to game the system like this. I agree that it’s the wrong thing to do, but Steam is aware of the fact that the same consumer protection laws apply to them. While they have enough information to stop people from outright gaming the system, Steam needs to balance that against driving people to other storefronts or back to physical retailers.

    Finally, your premise that people can’t reserve the right to get a refund just because they don’t like something. I would agree with this, if game demos were still a wide practise. I can’t get a change of mind refund on a shirt I buy in a physical store most of the time, but I can try the shirt on in the store to see how it looks on me. I can get a change of mind refund on most shirts I buy online, because I have no idea how it’s going to look. Yes, you can wait for reviews and watch gameplay, but it’s always different when you actually play the game. At the end of the day, it still comes down to “I thought this game would be X but it’s actually Y”.

    A firm, inflexible refund policy in my mind achieves the opposite of what you are looking for. If people can never get a refund because a game simply isn’t what they thought, what barrier is their to a mildly successful company ridiculously overpromising, securing the bag, and disappearing into obscurity? If everyone buys the game on Steam and can’t get their money back, the company has won in the short term. If 50% of preorders get refunded, the company has just lost all of that money.