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Joined 1 year ago
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Cake day: June 18th, 2023

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  • They’re good for the short term possibly. But longer term, people will be wary of getting in too deep with them and will seek out other alternatives. A game engine like unity thrives on large numbers of skilled users and lots of games using the engine. One of those users or games could’ve been the next big win. Now that might go to unreal instead.


  • Companies aren’t run to earn profit based on goods and services generated anymore. They are investment vehicles for wealthy VC to use and abuse until they run them into the ground while they jump to the next disposable company. Someday this will result in no effective company existing anymore, but the investors don’t care.

    If governments were actually functioning they’d recognize this danger and crack down on this behavior because it weakens the country as a whole, but most of the politicians are already bought and paid for.
















  • Seems like a decent idea. I have a pet theory that it’s not strictly that young people don’t vote, but that there is a relatively constant duration people who suddenly can vote take to learn that that is important. Kids, who can’t vote, don’t bother to think about it. And new voters tend to focus solely on the Presidential election. I think it takes roughly 8 years (two presidential elections) for people to learn that not voting has consequences. If we started kids voting earlier, we may find that they become regular voters earlier as well.


  • Yes, builds are always going to have a ‘big hit’ that you want to be boosted as high as possible. But the method of boosting doesn’t have to be boring on its own. You can, for example, have other attack skills apply the debuffs.

    This is what some of the other D4 classes do. It’s also how I’ve built my class where Meteor is a very high damage method of applying immobilize which grants me extra crit damage and I then hit with charged bolts.

    Ideally your ‘boosting’ skills are effective at clearing out trash and you only really need the full boost stack on elites.


  • Almost all the build guides for Sorcerer use every single skill from the defensive node. Stuff like that indicates a problem with the class to me when players are ignoring the majority of offensive options in favor of 4-5 buff options boosting a singular skill to crazy he’s.

    Additionally the impression I’ve gotten from other classes is that several have 1-2 builds that are significantly better than all other options. You can’t get perfect balance, but the ‘best’ should ideally be only ~10% better instead of 40-50%