Is too
Grandma blocked the turd that always condescendingly tells her “ok sure whatever”, so she’s fucking silent now
Is too
Grandma blocked the turd that always condescendingly tells her “ok sure whatever”, so she’s fucking silent now
Ok, had my wife send me the file from my network
networks:
main-network:
name: ${COMPOSE_PROJECT_NAME}
attachable: true
ipam:
driver: default
config:
- subnet: configure
ip_range: this
gateway: yoself
services:
# Gluetun - <https://github.com/qdm12/gluetun>
gluetun:
image: qmcgaw/gluetun
container_name: gluetun
networks:
- main-network
cap_add:
- NET_ADMIN
environment:
- PUID=${PUID}
- PGID=${PGID}
- TZ=${TZ}
- VPN_SERVICE_PROVIDER=custom
- VPN_TYPE=wireguard
- VPN_PORT_FORWARDING=true
- VPN_PORT_FORWARDING_PROVIDER=protonvpn
- WIREGUARD_ADDRESSES=use your own
- WIREGUARD_ALLOWED_IPS=0.0.0.0/0
- WIREGUARD_PRIVATE_KEY=nope
- WIREGUARD_PUBLIC_KEY=69420
- WIREGUARD_DNS=
- VPN_ENDPOINT_PORT=
- VPN_ENDPOINT_IP=
volumes:
- ${DOAPPDAT}/gluetun:/gluetun
I left in the wireguard stuff without my details because for me Gluetun refused to work when setting the exact same info to wg0.conf, so I define it in my compose
Then, services that rely on gluetun go below and look like:
# qBittorrent - <https://hub.docker.com/r/linuxserver/qbittorrent>
qbittorrent:
container_name: qbittorrent
network_mode: container:gluetun
image: lscr.io/linuxserver/qbittorrent:latest
depends_on:
gluetun:
condition: service_healthy
restart: unless-stopped
Works perfectly when I run it through portainer
What works for me:
Networks first in docker-compose
Gluetun first in Services, uses the network I set for it and the stack
Everything else goes below it, relying on the gluetun CONTAINER (I plan to have another stack running gluetun for other reasons so having it check the service is a no go for me) to be running in a HEALTHY state
All are set to restart: unless-stopped except gluetun, which is never
The expected behaviour is that containers will always wait for gluetun to report that it’s healthy before trying again to restart. Should gluetun fail and crash for any reason it won’t reboot and potentially fuck itself up harder, and no services will be able to start because it’s not reporting healthy.
This works perfectly in portainer and should when running docker-compose up, but for me it took portainer to work. Saw someone somewhere mention it has some sort of priority handling override built into it that docker itself doesn’t, meaning it’s less likely to fuck that lind of thing up, but idk how true it is
I’ll see if I can remember to snag a couple snips of my YAML to make it more clear
My main 2 reasons for installing it both come from needing to restart services sometimes:
Portainer let me allow other people access to restarting specific containers that occasionally misbehave
Portainer lets me update and restart all of the containers running in my VPN stack without breaking. For some ungodly reason, even with dependency set and everything in docker-compose, a CLI reboot will basically always start a service or 2 before gluetun is actually advertising it’s in a healthy state and everything breaks. With portainer that doesn’t happen, with the exact same compose, and I don’t get why lol
Fun fact: blocking a community doesn’t stop you from mentioning them in a joking manner elsewhere!
If you take any major gaming publications scores as at all legitimate then I have a bridge to sell you
Major publications give it a passable score because “lol glitches are Bethesdas thing”, ignoring objective critique because of reputation, as well as our of fear that they won’t be given access to the next product released by the or Microsoft because they give games “bad publicity”
Starfield is a broken, poorly written, dumpster fire of a game. It objectively doesn’t function correctly often, like many Bethesda products, and was designed by a team lead by a man allergic to basic game design ethos (seriously fuck Emil, my dog could do game design better than me "fuck design docs). It has moments of being interesting and, much like Skyrim, could be the base for some cool mods, but people hated it so much it won’t ever even get that
Relying on favorable interpretations of “reasonably functional” is just begging lobbyists and lawyers to ruin it for everyone.
As is explained by Ross in the very video good over this initiative:
If it’s successful in getting the votes then the EU will base what they do off of expert opinion and consultation. You’re going in with the assumption that it’ll work exactly as it does in the US it seems, which is silly as shit to do
Looking at it I’ll tell ya right now that’s a proprietary slot right over that plug
Dremel it out and any normal cord will work, that’s anti-consumer bullshit
My guess is that this game pivoted during development
Nah, the game matches pretty well with what Lyin’ Todd said he wanted to make almost 20 years ago
It’s also very clearly their usual design decisions but in a new setting
If anything the issue is that they stayed stuck in EXACTLY their usual development methods: no design document because Emil doesn’t like them, their writers make their quests too, and use an engine that’s absolutely not meant for the kind of game they’re making ON TOP of being ancient and garbage
Sometimes I wonder whether Starfield truly deserves all the bad publicity
Having played it on games pass, which I was mostly paying for for other games I was enjoying at the time:
It’s quite literally the worst Bethesda game I’ve ever played. And yes, I’ve played Battlespire.
Honestly even the harsh reviews tend to go nicer on it than it deserves, imo
I think having a land dispute is the first step in having a country at all
I was legit imaging a pile of dust that learns telepathy to communicate with their party members and screams in an angry scotch accent to be thrown at their enemies so that their particles might sting the bastards eyes and blind them
They’d be deathly afraid of any and all cleaning staff, but also the party would have a broom and catch pan of some sort for when their buddy get a lil spilt
ain’t no DM takin dis Hail Mary from a player seriously
I absolutely would, my players would need to be creative to allow this dust pile to communicate and do anything, but I’m quite sure they could manage
The dust is your body, just in a different shape
Ok i get it, it’s best practice to do rushed releases without QA because users are the free testers.
You literally used the wrong version. As I stated: the app you’re talking about clearly states it does not have a stable release for the version of nextcloud you’re running.
They definitely had no way to know that their own app was incompatible
They knew, and told you, right on the app page
Idiot user who believed their newsletter "update now, hub 9 is the best thing ever
You said it, not me. I tried being nice but that really is what happened: you fell for what the marketing team wrote and skipped basic IT steps in doing so. Now, rather than just admit you made a mistake that a LOT of people have made (including me, I’m a fucking idiot too) you are whining and doing your best to me talk gymnastics this into you being a victim of something
How you managed to convince your IT department of anything with a knowledge that shallow and an attitude like that I’ll never know. Grow up.
then a bit of warning is suggested
Which was given by the app that gets broken by the update
Windows doesn’t tell you that upgrading to 11 will break x, y, and z that you have installed, you’re expected to go to the sites for those programs and check if they work. Same exact idea
The same company making both apps is never a guarantee that they’ll play nice day 1, for many reasons
I’ll repeat: learn from your mistake instead of blaming other people for your naivete. If an app is important and might break during an update of something: check the apps documentation to see if it supports said update
Literally just googled “nextcloud forms” and looked at their supported versions and whaddya know, it says right on that webpage that there’s no stable version for 30 yet, so safe bet would be that it wouldn’t properly work when upgrading:
There is a supported nightly build, though, so you could probably have tried that
It’s on you to look up what will break when you update, or to test and see what happens when you do. A major update page isn’t going to list all of the things that rely on it that break because that’s fucking unreasonable
I’m starting to see a pattern in those comments like “why did you wear a skirt that night? It looks like you asked for it…”
Cute victim mentality, but gross and insanely wrong comparison
Learn from your mistake and don’t update without testing next time, it’s 100% on whoever updates the production environment to make sure that shit isn’t broken for whatever reason before pushing it customer-side
It’s more like you bought a random white powder from your dealer without asking what it was and are now upset you almost died
I wouldn’t say Morrowind is deeper than Skyrim mechanically, but it is more complex
You’re gonna have to back that claim up cuz it’s pretty weak
Immediately spell crafting and the entire magic system come to mind. Skyrim’s system is absolutely puddle shallow by comparison, and that’s before we get into all the other skills and abilities that got watered down, merged, or removed
Morrowind has significantly more mechanic depth than Skyrim does in just about every mechanic the 2 share
It took me too long to get everything working myself because people love to share shit exclusively in CLI format and look down at anyone who asks for YAML it seems, so I’m always glad to pass it on
(I can understand CLI, but the ADHD brain finds YAML much easier for documentation purposes and it surprises me how many people seem to disagree)