You can try one of the phones that are supported by Ubuntu Touch. I don’t know how good it runs but there are several cheap (= old) phones on the list.
It’s so weird that elves are now the good guys. They were actually dream spirits that give you nightmares (engl. nightmare ≫ german Alptraum = elf dream). And no, they weren’t described having otherworldly beauty.
It’s also believed that nordic elves and dwarfs are the same beings in the Edda. The nordic word for elf is álfr which often is part of dwarf names.
Earth Defence Force 5
There’s mostly only some really funny voice over during the missions. EDF6 is already there but the developer always takes his time to translate the game into English.
It’s still quite a lot. Samsung is the inventor of F2FS and has a market share of 33%.
Wiki says:
Motorola Mobility has used F2FS in their Moto G/E/X and Droid phones since 2012. Google first used F2FS in their Nexus 9 in 2014. However Google’s other products didn’t adopt F2FS until the Pixel 3 when F2FS was updated with inline crypto hardware support.
Huawei has used F2FS since the Huawei P9 in 2016. OnePlus has used F2FS in the OnePlus 3T. ZTE has used F2FS since the ZTE Axon 10 Pro in 2019.
I assume since Google is involved that more and more Android phones will adopt F2FS in the future.
I’m pretty sure default Android runs almost always on F2FS.
Unfortunately it’s not future proof. Max filesystem size is only 16 TB.
ext4 maxes out at a few tb
Max filesystem size is 1 EiB = 1048576 TiB.
More than enough!
It’s more important to backup your /home than /. /home is where you store your crucial files.
At the end of the day though after all of our storage tests conducted on Clear Linux, EXT4 came out to being just 2% faster than F2FS for this particular Intel Xeon Gold 5218 server paired with a Micron 9300 4TB NVMe solid-state drive source
I’ll suggest XFS.
I recommend Fire Emblem: Three Houses.
It’s a tactical role playing game which means you have a bunch of characters that you level up in and outside of tactical battles.
Maybe you like it.
It’s not about that.
If the game loop doesn’t run at the same speed as the render loop you’ll get ‘tearing’ - some game objects are at the latest state, some are not. That can cause some funky bugs.
Because it’s easier to programm a single thread that executes a sequence of commands like [ update-gamelogic, update-graphics, etc. ] instead of at least 2 threads (for gamelogic and graphics) that you have to synchronize somehow. Synchronization can be pretty difficult!
What did you say? …say? …say? …say? …say? …say?
Is there a theme that imitates Windows 8/8.1 and its metro menu?
The OS splits memory into pages and assigns the pages to applications. A page fault usually means one of two things:
You can check your memory with Memtest86. Some LiveCDs come with it. If it’s a programs fault you can only try other software if possible.
Packaging is no problem at all. That stuff is done automatically nowadays. I’m not sure why that guy mentions that time and time again.
If you mean this manager it’s a tool to create the initial vfio configuration for the passthrough. You can do it by hand.