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young men have been told that white men are the worst thing to be.
Ok, but try not being a man and see if people think that’s any better…
Cass // she/her 🏳️⚧️ // shieldmaiden, tech artist, bass freak
young men have been told that white men are the worst thing to be.
Ok, but try not being a man and see if people think that’s any better…
I will say, these days it’s more or less impossible to release a game that’ll run perfectly on every system and it’s a good thing we’re able to fix crashes and patch issues as they come up. This has naturally had its downsides as publishers squeeze devs for tighter releases, but outside of that it’s a very good thing for devs and players.
Np, thank you for asking!
That’s a good question! It’s definitely very rare that a birth name is entirely necessary to use in conversation, but an occasional situation comes up where I’m talking to an old friend about someone who’s since transitioned and I need to use a deadname to let them know who I’m talking about. Generally I say something like “so I ran into Denise, you knew her as Brett back in the day, etc etc etc” and just use Denise from there on. If the person I’m talking to isn’t caught too off guard by that, it’s a very smooth and natural way to handle that as a matter of circumstance and move on to using the preferred name quickly.
Generally, using their current preferred name/pronouns (or neutral pronouns) is best. She’s still the same person, so it’s true to say Caitlyn Jenner won the 1976 Olympic Decathlon. If any other facts about the event itself were directly relevant to the conversation, that’d be ok - e.g. it would be accurate and inoffensive imo to say she won the men’s division.
But name/pronouns change all the time otherwise so it’s more normal to use the current ones. If Ms. Jones gets married and is now Mrs. Smith, it wouldn’t be inaccurate to talk about Mrs. Smith’s car breaking down last summer.
While this is true to an extent, from experience this line of thinking has its limits and is very easy to misapply. On the one hand, yes you can tell people their ideas do not gel with the vision of the project, and sometimes that’s the right call. And sometimes doing this a lot is best for the project.
On the other hand, even if a majority of the work is coming from one person, not only does your community learn your project, they also spend time contributing to it, fixing bugs, and helping other people. I feel it’s only to a project’s benefit to honor them and take difficult suggestions seriously, and get to the root of why those suggestions are coming up. Otherwise you risk pissing off your contributors, who I feel have the right to be annoyed at you and maybe post evangelion themed vent blog posts if you consistently shut down contributors’ needs and fail to adapt to what your users actually want out of your software. And forking, while freeing and playing to the idea of freedom of choice, also splits your userbase and contributors and makes both parties worse off. It really depends on the project, but it pays to maintain buy-in and trust from people who care enough to meaningfully contribute to your project.
that an offer, or…?
wait wait wait, but I’m on the internet! :o
“As a child, I once considered such unknowns sinister. Now, though, I understand they bear no ill will. The universe is, and we are.” - Solanum, Outer Wilds
But I want red-red, not orange-red! It’s not the same thing!!
While I do broadly agree, I feel it’s important to note generational trauma is a real and separate concept. It just refers to the idea that trauma can be passed down from parents to children by repeating the same behavior or perpetuating the same ideas that traumatized them. This can be especially apparent in children of immigrants, religious extremists, or survivors of abuse, all for completely different reasons. It’s very common and worth talking about.
Outer Wilds, to my estranged family. I think they could use a new religion and that game’s probably a better place to start.
I’m partial to this one https://youtu.be/b1NEMNoXqc8?si=KFBowwRLNxmDLn-r
It really depends on the sport imo. Trans women may retain some more muscle and some parts of the skeleton are largely unaffected, but muscle elasticity, hip rotation, flexibility, and endurance all end up being more dependent on hormones than birth sex in the long term. How much these things matter varies a lot from sport to sport, and the current system is not sufficient to balance these traits even among people of the same sex. Multiple leagues based on broad body types sounds reasonable, but I have no idea how complicated the rules would have to be to make it completely fair, given we already accept a great deal of unfairness currently.
god, what a cool game. Never got around to playing the dlc though
Seems to me like a bearded axe does many of the same things while being easier to control and being more effective as a striking weapon, no?
My GF loves One Piece, she started me at just one episode quite a ways in - the one with Bink’s Sake - basically just to say “hey look, this story is actually going somewhere”. Then we started at like episode 60 or so and kept watching from there - it’s definitely a lot rougher, but I’m hooked enough now to watch it with her!
Sticks and stones may break my bones, and single words here and there won’t hurt me, but en masse they normalize an attitude of supremacy and derision toward folks that super don’t need any more. No snowflake thinks they caused the avalanche, but lots of us have to live with the consequences of this in daily life regardless. Shock value slurs are also just… tired and played out at this point. Whatever humor they had at one point doesn’t really land in the same way anymore.
Do you know who ate all the function candidates?
Especially considering a lot of the creative talent behind Valve’s acclaimed single player catalog are no longer at the company. Valve is a different company now and so their games will be different too.