It’s so bite sized yet moreish.
It’s so bite sized yet moreish.
I don’t think it’s a death, it’s more of a transition. Firstly, a lot of XBox games have been coming to PC, intentionally, because Microsoft basically own the market*. They’ve also created XCloud + Game pass, possibly the most convenient way to play games, and you don’t need an XBox.
The real people who’ve turned on the device itself has been devs. Some of the stuff they’ve been saying at GDC have been at the same level as the stuff they say about Linux as a target. Like your game shouldn’t be that dependent on platform, it hurts things like archival.
Hello. The Verge is shit and manipulative in the way they framed this, but SBI is a beat up. It’s the usual gamers not really knowing how games are made.
6dof works via basalt (and there’s hand tracking as well I believe) but right now the experience is very Janky. eg if I put the headset down it gets confused and starts drifting heavily, forcing a restart. It used to crash sometimes on some types of motion as well. My WMR controllers aren’t being detected and 6dofing properly even though they should be. But the bones are there.
Here’s a video of Monado being used and doing the tracking.
I’m using Monado with my WMR device. It’s still very early days but progress is good. The big issue is that you’ll need to have up-to-date firmware, and the only way to do that is on Windows.
While, yes, Steam doing this is… OK… The resale is what matters. Technically passing it on via Gog’s download is “piracy”, but having some sort of physical identifier for the thing makes it legal to resell.
Disappointed that gmtk doesn’t address the fact that this wouldn’t really be an issue with physical media because it can be re-sold and kept in a library.
No one has said this one yet:
I play a mix and generally want to create a distance between me and the character. I’m not thinking “what would I do?” I’m thinking “what would this person do?”
Having said that, if I pick a girl I won’t pick a heterosexual romance option. Romance in games is strange.
100% this. The whole process of creation and critique goes way back to the dawn of film and probably before. The entire construction of positions and job titles (creative director, design lead, etc) all draw from these theories. This requires the critique to be separate from the process of creation.
Wait that lawsuit is still going on???
I think this is less corruption and more vanity. There are a lot of charitable organisations out there who will routinely donate over a million dollars. They’ll get a hospital wing or entrance or statue or something named after them. I think compared to those charities, open hand is incredibly small.
My guess is their strategy was to do a bulk donation to get some kind of recognition for their mum. They were probably hoping they’d have much larger sums in a shorter time, and then time just kept on going.
The problem is, that would have been fine if it was their money they were doing this with, but they’re doing these shenanigans with other people’s money, and now open hand is probably done for as a charity.
Google enshittification.
so perhaps the AI will have to be tuned down based on the hardware they run on…
Yes, similar to Raytracing which still needs a traditional pipeline, with AI you will have “enhanced” (Neural Nets) and “basic” (if statements).
what is the benefit over just using classical algorithms
Utilisation. A CPU isn’t really built for deep AI code, so it can’t really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.
it’s not the game that does it, it’s literally the graphic cards that does it The game is just software. It will execute on the GPU and CPU. DLSS (proprietary) and XeSS (OSS) are both libraries to run the AI bits of the cards for upscaling, because they weren’t really being used for anything. Gamedevs have the skills to use them just like regular AI devs do.
By AI here I mean what is traditionally meant by “game AI”, pathfinding, decisionmaking, co-ordination, etc. There is a counterstrike bot which uses neural nets (CPU), and it’s been around for decades now. It is trained like normal bots are trained. You can train an AI in a game and then have the AI as NPCs, enemies, etc.
We should use the AI cores to do AI.
The AI cores? I’m pretty sure they’re for AI right?
Any game where the AI cores of modern GPUs are used for actual AI and not graphics.
If you’re not paying for it, you’re the product.
Wait no… it seems like capitalists will charge for whatever they can get away with. Those bastards!
TIL for no tessellation on skeletal meshes. I hope over time Unreal / Epic will put some effort in on minimising memory usage, even though I know they “just” got done with Nanite and friends.
There were a bunch of game company closures in Australia in the 2000s and now there are a bunch of Australian indie devs, as an example. The cycle takes a long time though.