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Cake day: February 17th, 2024

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  • If you don’t need a lot of resources, I would just get something very low power and an SSD big enough for your purposes, and leave it on all the time. Wake on LAN has never worked reliably for me (or at all, really).

    Starting up is definitely where spinning drives experience the most failures. They’ll run for tens of thousands of hours just fine, but one day if they stop, they might never spin back up.

    You should also just measure your current power consumption for a baseline. You didn’t say whether you have a 3050 tower, mini, or micro, but it’s really the model of CPU that affects power the most.





  • catloaf@lemm.eetoGames@lemmy.worldZelda 64: Recompiled
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    3 days ago

    Software-wise, sure. It’s easy to dump the BIOS and game. The hard part is emulating the hardware. Consoles often have quirky architectures and special chips that don’t map to PCs very well. And the chips themselves often have quirks that either aren’t documented, or work in a way that disagrees with documentation. But the game developers often relied on those particular quirks for their games. For example, if there was a bug in the GPU that caused textures to become blurry when loaded in a certain way, a developer might exploit that as a free blur filter. (If you’re interested in actual examples, try the Dolphin dev blog. I think it’s really interesting.)