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Cake day: June 12th, 2023

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  • Captain Janeway@lemmy.worldOPtoaww@lemmy.worldJFK Airport. I'm not taking their advice.
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    2 months ago

    Obviously don’t pet service dogs. Just to be clear. This photo was intentionally photoshopped to make it appear as though the airport was saying “Travel Advisory: when traveling don’t pet dogs”. As in, when in the UK never touch a dog. I thought it was funny/cutesy. I didn’t intend on sparking a big debate about the ethics of petting dogs or the rules about service dogs.

    Don’t touch service dogs.

    Pet dogs if you know them or are introduced to them.

    Basic dog rules people. Teach your children












  • Based solely on that quote, I whole heartedly agree. Science fiction is almost always supposed to expose something about our world through a different lens. Whilst it’s not the most elegant example, the two black & white striped races in TOS arguing over “black-white stripes vs white-black stripes” was a clear allegory for racism in our country when the show came out. District 9 is a decent allegory for something like Gaza & Israel: open air prisons and what-not.

    Science fiction should (IMO) make the muddy waters of morality more clear.

    A more nuanced example comes from Battlestar Galactica; wherein the human members of a concentration camp use suicide bombing as a means of rebellion. The show made sure to imply the efficacy of suicide bombing. It also made sure to expose the arguments against it. But I think during a post 9/11 world, suicide bombing was looked at as the root of all evil. Perpetrators were seen as aimless villains without a cause or reason (without a rational one, anyways). But BSG did make a compelling argument for such extreme cases of terrorist violence when your back is up against the wall.

    The bajorans in DS9 also make cases for terrorism as an act of rebellion against colonizers.

    I think science fiction is one of the only genres they really take a look at these topics. Other genres seem to only gleam the very tips of the morality iceberg.



  • 500+ people for a videogame is insane. That’s kind of cool - despite the problems they faced. I feel like these games don’t reflect the number of people being hired for them. I’m not sure it should linearly scale (probably not), but they seem like they scale down rather than up with an increase in staff.

    I feel like modern producers are missing the forest for the trees. Games are not successful for being infinitely large. Skyrim is small by today’s standards. So is Oblivion. So are hundreds of other contemporary indie games that have captured the hearts of thousands.

    It’s not about more content. It’s about content that feels deeper. Depth over breadth. Baldurs Gate 3 proves that out. I don’t think you can expect these large groups of 500 people to all work towards a deeper game without major changes in roles. I’m no expert by any means, but I am a software engineer with some side-hobby game development experience. I think games are flat because mechanics aren’t growing with the power. We’re getting graphics, dialogue, and places. But the places aren’t any more “deep” than 5 years ago. The dialogue isn’t more interesting. The graphics are nice - but hardly why people buy games. I want to capture the “anything is possible” feeling when I hop into a game. BG3 recaptured that illusion for me for a long time.

    /Rant

    TL;Dr developers can’t throw more bodies at this problem. It’s an artistic and structural problem. They need to reframe how they create the art. It can’t be mass produced without ending up flat.