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Yeah, but then you still have an Oracle dependency in your stack 🤮
Yeah, but then you still have an Oracle dependency in your stack 🤮
C# is regularly under-represented in OSS, in part because for most of it’s existence, the primary implementation (.NET Framework) was not open source or cross platform. It is also very popular in fields where open source is not the norm (game development, bespoke backend infrastructure, embedded apps).
I said it was easy to find C# developers, not that there were more of them on Github.
If the number of possible contributors on github is the big factor here then Python is the obvious choice at 18%.
I understand that being a problem for Rust, but not for many of the other “better than Java” languages on this list. Like, I dunno…C#?
If I’m being honest though, I just really hate Oracle, and that’s enough to give me pause over anything they dip their fingers in.
Or C#, it’s literally “Java, but good”.
The only time I would choose Java for a new project is if I had a hard dependency on something that only works with Java…
kids are on winter break
what websites you’re visiting?
They don’t want to hire people to build and maintain a secure login platform when their parent company already has one. This is way more work and liability than most people realize.
I don’t think so, because it has become less common over time for Denuvo to be the cause of bad performance. Doom 2016 is an early good example, likely because Id Software takes optimization very seriously. Stories of games having bad performance due to DRM were a lot more common back then. The worst example I can recall was Rime in 2017, which was borderline unplayable until the developers removed Denuvo in a patch.
There isn’t a lot of evidence to back these claims up. For most users, it’s entirely transparent. You would never know a game shipped with Denuvo unless your first launch is offline and it fails to authenticate.
There have been games that had their performance impacted, but I don’t think it’s the norm. Games like Doom 2016 shipped with it and saw no performance gains when Denuvo was eventually patched out. I think titles like Rime and RE8 are usually the exception, but it’s something I always watch out for in reviews. If a game runs bad, I don’t buy it, regardless of the cause.
Denuvo has proven successful for 2 reasons:
It’s actually effective. Games go months or even years without a crack.
It’s nowhere near as draconian as what came before (TAGES, StarForce, SecuROM, etc). Most players aren’t even aware of its existence. They just buy these games on Steam and they work, which is why all the weeping and wailing and gnashing of teeth that goes on in these threads never accomplishes anything.
Easier, yes. But nowhere near as much fun.