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With initial cost of deployment being the biggest obstacle to nuclear, I’m not sure it will ever be the best green option for developing countries.
This is doubly true since it’s lifetime cost-per-kwh is much higher than that of solar.
With initial cost of deployment being the biggest obstacle to nuclear, I’m not sure it will ever be the best green option for developing countries.
This is doubly true since it’s lifetime cost-per-kwh is much higher than that of solar.
Ah yes, belittle your interlocutor when you can’t respond to them. Thank you for justifying this block
Yeah, not the same thing. I’m not saying microtransactions can’t be stopped. I’m saying it won’t happen through US-based legislation.
And this iPhone monopoly suit is apples-and-oranges to a microtransaction litigation. They’re being charged with being in breach of an 1890s law that has held strong, but that has nothing to do with microtransactions. In fact, no relevant law exists except some flimsy gambling statutes that simply do not work. Most importantly, there is no legislative piece to it. Apple broke a big law and has been doing so with virtually no consequences for decades. Nobody’s passing new laws against Apple. They’re just finally facing the justice that they should’ve faced a long time gone.
There’s a difference between fatalism and realism. I’m not saying the problem isn’t solvable. I’m saying it won’t happen that way.
Say it with me: nobody is ever going to legislate this in the US.
Yeah. It seems to me while there’s a lot of ways to take “capitalism”, the moment you point out that people are taking paycuts to do gamedev there’s no way capitalism applies to their motivations anymore.
I mean, other than that one song the music was pretty unmemorable.
There have been some incredible OSS games. Take away IP concerns and they have more access to assets. Take away needing to work to live, and people passionate about gamedev would have no obstacles in creating video games with their time.
Capitalism makes some core assumptions that, right or wrong, generally do not apply in the dev world - assumptions of laziness and selfishness. Smith tried to build a framework around “people will never be altruistic or work because of their pride”. It was intended both to standardize and limit those selfish behaviors (modern capitalists threw out the “limit” part). You can make your own conclusions about capitalism and most of the business world, but I don’t know a developer who would rather sit and watch The Price is Right than be on their computer coding something other people would love.
It’s the deal with the devil.
One could argue we have the world’s strongest economy because we are business-friendly to a fault. People actually question the fairness of unions, but even with unions our labor protections are more third-world than first-world. But in return, the median income is at least world-competitive, and the typical individual buying power is through the roof. All we had to do to get here is sign away our collective souls to these megacorporations and be ok with the sacrifice of a million lives a year devastated by it all.
This here. Through the years, if I ever pirated a game and liked it, it was instabought.
Execs that know they’re producing shit are the ones that really double-down on anti-piracy measures. When piracy is considered, it turns into a challenge of quality. When piracy isn’t considered, it’s just about return on marketing spend.
The real lost sales are the people who pirate a game, spend 15 minutes playing it, and delete it saying “thank GOD I wasn’t stupid enough to buy this”. Make a refund policy just hard enough on Steam and most of those just keep the game with regret.
One thing of note with the Steam Deck is that it CAN stream games from your PC, allowing you access to your whole library. You get access to fewer games in SteamOS (there’s still a ton). You can always look up what games are natively compatible with Steam Deck before you buy. The big ticket games are usually compatible nowadays (Starfield was markedly absent, but BG3 is there all-the-way).
Which is why Quest is beating PSVR in terms of overall experience. Of course, it’s still not doing as well as it seems to need to. ACNexus did reasonably well considering the audience size, but they’re still pulling out.
I’m sure the corp interest rates issue is part of it all, but nobody seems to be able to overcome the “why would I buy VR with no games?” and “why would I research games for VR if I don’t have VR?”
I mean, for me, I’ve powered through more solid VR games since jan-1 than I’ve played PC/PS/Xbox games in the last 3 or 4 years. But the games I’ve been playing are The Room and 7th Guest (OMG t7G remake is the GOAT). Popular among an older generation, but not great to build a critical-mass following.
There’s a marketing challenge and nobody has solved it. Even when I got my headset it was more of a “shit, I have nothing else to ask my wife for for Christmas… The HELL do I pick?”
Are you referring to Presh Talwalkar or someone else? How about his reference for historical use, Elizabeth Brown Davis? He also references a Slate article by Tara Haelle. I’ve heard Presh respond to people in the past over questions like this, and I’d love to hear his take on such a debunking. I have a lot of respect for him.
Your “debunk” link seems to debunk a clear rule-change in 1917. I wouldn’t disagree with that. I’ve never heard the variant where there was a clear change in 1917. Instead, it seems there was historical vagueness until the rules we now accept were slowly consolidated. Which actually makes sense.
The Distributive Law obviously applies, but I’m seeing references that would still assert that (6÷2) could at one time have been the portion multiplied with the (3).
And again, from logic I come from a place of avoiding ambiguity. When there is a controversiallly ambiguous form and an undeniablely unambiguous form, the undeniably unambiguous form is preferable.
I didn’t say that there are no good games. But genres have been drowned in these microtransaction games enough that it has become disruptive. I find myself sometimes playing games that are in many ways inferior to older games because they are trying to be low-budget disruptors in a market where the high budgets are largely “filled with urine” as it were.
Look at a few companies’ recent “people are just going to have to get used to subscriptions/microtransactions” attitudes. It’s going the same way television has gone. One cannot pretend in good faith overall quality in entertainment is not going down for reasons that the decisionmakers know to be hurting the products.
In fairness to the complaints, there are fewer and fewer good clean pools, and they tend to be the less-and-less awesome ones.
No. Zod’s fine, if slow as molassas.
The library I was referring to is typebox
(I wasn’t going to name&shame, but I guess it doesn’t hurt). By some metrics, it’s the second-most-popular validation library, despite the fact most devs have never heard of it. And according to a lot of benchmarks, it’s incredibly fast. But that sinclairzx81 guy was really immature on reddit, starting a bunch of arguments and then up and ragequitting the threads. And as far as I can tell, he’s the only owner/merger. It sorta scares me about using it until at least enough other active users embrace it that it would be reasonably forked if he pulls a why the lucky stiff
There’s a growingly popular javascript schema validation library I avoid like the plague because its author was a whiny child on reddit who would get into flamewars with a bunch of people and then suddenly delete all his comments.
There’s a lot of reasons not to trust a library with an unstable Code Owner.
While I agree, I start to get tired of a significant percent of the game industry being reskins on older games. I always wait till they come out and let them convince me they put enough effort in to justify my time again.
Like Dyson Sphere Program. I avoided it and youtubed it up until I knew it managed to transcend being a Factorio Clone, and that the factorio feel dies around the 2 hour mark, leaving 78 hours of completely new content. But had it not done that…ehhhhh
I’ve tried Balatro. It’s pretty fun. But you’re probably also right that it’s a great “watch someone else do the hard work” game.
Solar is so much cheaper than Nuclear and the efficiency sway is so reasonable, it’s still the better option in non-ideal circumstances.