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You said, and I quote:
No, the tech works content too. A lot.
The people at arrowhead that would implement DLSS do not make content for the game.
You said, and I quote:
No, the tech works content too. A lot.
The people at arrowhead that would implement DLSS do not make content for the game.
Cool! Irrelevant, but cool I guess!
At arrowhead especially, since they literally tell us on their website, the people doing DLSS would not be doing content or art or music or anything other than engine features.
Might want to check my updated post mate lol. They literally specify that they do not, in fact, do other things. I’m not the one guessing, you are. Do you work for Arrowhead?
Dlss is a hardware graphics layer and is not implemented more than calling an api.
As is almost everything in game development. DLSS is an ENGINE feature. It has to be implemented by the engine team. The people making art for the game aren’t implementing DLSS or ray tracing lol.
Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.
In fact, lets look at what Arrowhead themselves say about their team that made Helldivers 2, hey?
https://jobs.arrowheadgamestudios.com/departments/programming-tech
Engine Team We work on the core technology of our game - the engine. We’re currently using the Autodesk Stingray engine, which is written in C++. Our main focus is the engine runtime - performance, streaming and core systems. We care a lot about correctness and gathering data to make sound decisions.
See how they’re not making content?
Then there’s the “Game Code Team”. They collaborate with the content creators - Artists, Animators, etc.
Game Code Team We work on the gameplay systems and features. We collaborate with Artists, Animators and all forms of Designers to create the best possible game experiences. We work with C++ and fast iteration times is a key success factor for us.
Then there’s the Tools team: again, not making content
Tools Team We’re responsible for the tools pipeline, such as the game editor. The various content creator teams are our primary customers and improving their workflows is our main concern. We maintain and develop various tools and software, and we work with modern C# .NET and WPF.
See how they mention “content creator teams”? See how they work on the tools for those teams to use?
You still want to carry this on? You think you know better than the people that make the game themselves?
if there are no grounds for a case on intellectual property infringement, one of which is “non-profit”.
These guys have said right from the get go that they’re trying to profit off it though. Whoopsies.
Also the fact that its the exact same code that Yuzu ran, which just settled with nintendo for millions of dollars, is going to influence any future cases.
but at that point the courts might decide either way and litigation costs money.
Yeah so like I said - they have to be prepared to fight nintendo or just shut it down almost immediately.
All that needs to be asked of them is “are you willing to pay the court costs associated with Nintendo taking you to court, and then the millions of dollars to Nintendo if you lose?”. If not then they shouldn’t even touch it, because Nintendo will come after them.
In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.
Also as I said, DLSS support should be in the engine before there is even any content.
I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.
DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.
It’s not really free frames though. It’s no different to motion interpolation on TVs that makes everything look soap opera-like. The game is still playing at the lower framerate, and the disconnect between your input running at one framerate but what you’re seeing looking like it’s running at another is going to feel “off”.
I am a software developer, yes.
Yeah frame generation is crap, I wouldn’t ever use it.
Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.
In most cases DLSS actually reduces your input lag because you’re getting a higher framerate. Not sure what you’re talking about.
DLSS has nothing to do with the frame timing. DLSS also has very little, if any, visible “graphical glitches”.
PUBG. Always PUBG haha.
My current squad that we’ve had together for ~4 seasons now is fantastic. Averaging about 35% win rate in 4 man squads, even when there are only 2 of us playing + 2 randos, every season for the last 4, with the first season being about 30%.
I noticed this the other day and thought it looks really good. Nice and quick to load and lots of pretty useful info, especially the links to your game capture files.
For context - to get to number 1 on these charts you need to sell like 1000 copies lol. Physical sales are basically irrelevant. They’re basically rounding errors.
Do people really like DLSS/FSR that much that they consider it a basic feature?
Absolutely, at least DLSS. DLSS is a gamechanger and a godsend. It can actually look better than native resolution while giving you massive performance increases. At worst it looks basically the same as native while giving you a massive performance boost. I’ve got a Ryzen 7/3070 PC and I’ll use DLSS everywhere it’s available as it’s basically just free frames.
The same can’t be said for FSR however, it’s trash.
I can’t stand the look of it and I’d rather just run actually at a lower resolution since it ends up looking better.
DLSS rarely, if ever, looks worse.
The people working on DLSS support are not the people working on “more content”. Not having DLSS is unforgivable at this stage.
I want to buy this game, but I’m not going to until it gets DLSS support. If the game is dead by that time then so be it, I’ll keep my money.
The people actually making the game disagree with you, but whatever. It’s clear you’ve got no idea.