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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Well, jokes aside, people who install Arch usually want maximum flexibility out of their system (I have no idea why you would torture yourself like that otherwise). And after some time spent with Manjaro, I can confidently say that it greatly sacrifices your ability to tinker with the system in the name of user friendliness. A great distro to start with, but if you still like it after a couple of months, you probably didn’t need Arch in the first place.









  • rand() generates a number from 0 to a constant defined in stdlib, which usually corresponds to the architechture of your compiler. So, for 32 bit systems (assuming all the software in the line is 32 bit, too) it will be 2^31-1 = 2 147 483 647, as 1 bit in integers is reserved for negative numbers and 1 number is 0.

    Though, by design it is guaranteed to be at least 32767, which is a value for 16 bit integers.




  • MOBA as a genre didn’t come from WC3. There were quite a lot of predecessors to DotA, both in WC3 itself and in first StarCraft, namely Aeon of Strife is believed to be the first popular MOBA custom map out there.

    Blizzard didn’t decide that quirks of WC3 engine are dumb. Yes, they wanted to make a simpler MOBA, but the main reason for lack of funny stuff from WC3 is that they used Galaxy engine for the game, the same one StarCraft 2 was built upon.

    And HotS feels less complex not because of Galaxy’s vs WC3’s quirks (the former has plenty, too), but because of lack of gold and shop, shared experience and an actual tutorial at the beginning of the game.