60fps PS5 games were only ever 60fps because they were really just PS4 games running on faster hardware.
Now that we’re finally getting games that aren’t cross-gen with the 10-year-old PS4, we’re back to 30fps-ville.
The Internet is bad.
60fps PS5 games were only ever 60fps because they were really just PS4 games running on faster hardware.
Now that we’re finally getting games that aren’t cross-gen with the 10-year-old PS4, we’re back to 30fps-ville.
The Holy Trinity: VIM, Arch, and Rust
Actual pharmacist here, working in pharmacy IT.
Unlike other industries, Pharmacy is not particularly thrilled about or interested in AI. In fact, my hospital explicitly blocks access to all LLMs.
I was actually kind of hoping to see what Microsoft is claiming here, and just walked away from this post more confused.
Consoles are $500 gaming machines, generally capable of about 30fps in games. It’s no different for Microsoft or Sony.
And Nintendo… Well, Nintendo is Nintendo.
The bean counters have decided that people don’t want to spend more than that on videogame consoles. If you want more fps, luckily everything gets a PC port nowadays; and your almost-certainly-more-than-$500 rig can handle that.
It is what it is.
That was an option on console for most of the generation so far: Performance Mode vs. Quality Mode. But that’s mostly because nearly every game released so far has been a hastily ported last-gen title. It feels like this gen has really just barely started.
Single-player console games being 30fps is not new by any stretch. That’s basically what consoles do. And they’ve managed pretty well with it so far. If you want to spend 2-3x more on a beefy PC, you can get all the frames you want. More power to you.
20 years ago… Skyrim, Fallout, The Last of Us 1, GTA4-5 on PS3/360 gen. 30fps.
10 years ago… God of War, Gears of War single-player, Fallout 4, The Last of Us 2 on PS4/XBoxOne gen. Also 30fps.
Luckily, this is about as much of a FPS as Skyrim.
Skyrim, too, was 30fps when it first released on PS3/360 back in 2011. None of this is new.
Both can be true.
I mean… 30fps has been the single-player console experience for as long as I can remember. (Except for the PS4/XboxOne-native games – seemingly this entire generation – which get 60fps on current gen.)
Yes, PC can do 60fps+ if your rig is beefy enough. Yay.
Console wars bullshit is insufferable. Even when PC is one of the consoles.
Strongly recommend a KDE-based distro if coming from Windows.
Gnome is too janky when you’re used to the workflow in Windows. It’s almost like Windows 8, which nobody uses if they can help it.
KDE is just way more familiar.
That optimization part is what worries me. I still remember games like Control & Cyberpunk being basically unplayable unless you had a PS4 Pro.