Fat tube severing Mum tea
Fat tube severing Mum tea
If seeing a tiny squiggle makes OP think they’ve taken crazy pills… Genuinely had a moment where I thought I had gone completely insane.
I worked with Creo for years, and ProE before that. I still have nightmares about the cascading unresolved reference screens. I’ve never used NX, but my understanding is it is AAA, though not super user friendly by default. I’ve pretty much exclusively used Solidworks for over a decade now, and I have to say that it’s generally pretty well behaved, and I’ve never really found I couldn’t do what I wanted to in it. Thus it has become my crutch.
I would agree that FreeCAD is the best, but it’s not slick and doesn’t feel particularly robust. Don’t get me wrong, I have no rose tinted glasses on when it comes to Solidworks, but it’s generally very usable and very powerful.
Solidworks - A reliable FOSS 3D CAD package would be amazing… Parametric Blender? Photoshop/Illustrator - I know how to do 50% of what I need to in GIMP/Inkscape, but I lean on Adobe usually!
Link’s Awakening was my first game on my Gameboy, so will always have a special place in my heart! Ocarina was my first N64 game too, and it blew my mind! Nostalgia plays some part in how I feel about those games, but both are still solid games to this day.
BoTW and ToTK both managed to push the boundaries of gaming, and the sheer joy of discovery in both games makes them stand out. I do also love ALttP though, and in its own time it was just as revolutionary I reckon. I didn’t play it until the 2000s though.