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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • Pseu@beehaw.orgtoGaming@beehaw.orgLOL? lol
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    9 months ago

    I played a long while ago and a string of similar incidents eventually made me leave.

    I came back ~6months ago, and it was more chill, but still not great.

    I will say that if you’re in a group of 3 or more non-toxic people, you almost never get toxic players. Not only because you’ve only got 2 chances to roll low rather than 4, but also because they’re more aware that probably won’t get anywhere.





  • The most they’ll have to pay is 20 cents. And that’s only with the 200,000th to 210,000th download for developers who are using the free version of Unity (provided that the developer is also making more then $200k/yr in revenue). After that, the developer will probably get Unity Pro and the download fees will start up at $1 million/yr in revenue and more than 1 million downloads. At that point, I don’t think that the 15 cents to 0.1 cents that will be charged will hurt too badly.



  • At 16x, you will get 72MB/s read speed. My SSD has a 560MB/s read speed. Because of this discrepancy, loading a game from a blu-ray disc will take roughly 7.7 times longer. A 20 second loading screen becomes a 2.5 minute loading screen. This alone justifies the cost of keeping it on my SSD. Especially because if I want to remove it I don’t lose permanent access to the game, I can download it again in a couple hours.


  • Prosperous Universe is quite different from a typical incremental game, but it scratches the same itch for me. The game is very complex, and other players drive the economy, leading to some price/availability unpredictability that is interesting. Gotta keep your bases fueled, but you also want to wait for prices to rise or fall, and potentially use your ships to trade at other markets.

    It’s quite nonlinear in progression and there’s a lot of ways to expand.




  • If you have infinite inventory space, then you need a way to navigate through infinite items. Towards the end of the game, a player could easily have nearly every item in the game. For some games, that would be fine, but for many, that would make the list of items prohibitively long. Filtering and searching would help, but if you’re looking for an item that you forgot the name of, a search doesn’t necessarily do much.

    Then there’s balance reasons. Some games use their inventory system to limit the player, making sure they don’t start a level with enough health potions and grenades to cheese every fight.

    In survival games, a finite inventory sets the gameplay loop: you go exploring/mining and then return to base, drop off your stuff and head out again. It makes your base valuable, if only because that’s where you keep most of your resources and moving would be hard. It also gives the player a break from one task. I played a Minecraft mod that gave me an effectively infinite inventory. I went mining for so long that it started to feel like an awful slog. Because my mine shafts went on too long, getting back was itself a hassle. When I reverted back to a more typical inventory size, I could feel how a full inventory breaks up the grind and prevents mining from getting out of hand.


  • Texas has policies regarding opioids, its treatment of people with addiction and it’s enforcement of drug laws that directly contribute to the crisis. For example, Lt. governor Dan Patrick is responsible for laws that remove protections for people seeking help with addiction, which naturally results in fewer people seeking help. His office is currently stalling a bill (that passed in the Texas House) to declassify fentanyl test strips as drug paraphernalia. These decisions obviously have an impact on the opioid crisis, which was the topic of her lecture.

    From the article:

    According to one student who asked to remain anonymous for fear of retaliation from the school, some students wondered if it was when Alonzo said that the lieutenant governor’s office was one of the reasons it’s hard for drug users to access certain care for opioid addiction or overdoses.

    A second student who also asked to remain anonymous for the same reason said Alonzo made a comment that the lieutenant governor’s office had opposed policies that could have prevented opioid-related deaths, and by doing so had allowed people to die.

    A third student who also spoke on the condition of anonymity said Alonzo talked about how policies, like the state’s ban on fentanyl test strips, have a direct impact on the ability to prevent opioid overdoses and deaths. A push to legalize the test strips died earlier this year in the Patrick-led Senate despite support from top Republicans, including Abbott.

    Much of research is supposed to inform the public about issues and risks that we face as a society and examine the effects of decisions, including political decisions.


  • First off, the first amendment says otherwise.

    Second, in this case, it was an expert on the opioid crisis pointing out that the lt. governor had made policies that made it harder for people with opioid addiction to get help or be safe without being prosecuted. And that naturally this had the effect of people not pursuing treatment that could potentially land them in legal trouble. She wasn’t commenting on the personal life of Dan Patrick, she was commenting on his policies and the consequences of those policies on a subject that was the topic of her lecture and her field of research.


  • I feel that the line is not nearly as sharp. I play a lot of freeform games for extrinsic reasons. Building a cool castle in Minecraft is probably an extrinsic motivation, for example.

    When I played Minecraft a whole ton, It was because I was on a server, and I was motivated by impressing my friends, a clear extrinsic motivation.

    In WoW, I’m largely motivated to master the game so that I can keep up with my boyfriend, running 20+ dungeons and Heroic (soon Mythic) raids. Another extrinsic motivation.

    Etterna, a rhythm game is probably my most intrinsically motivated game. I play it mostly because I enjoy the feeling of mastering a new skill. But even that is extrinsic to some degree, because what most clearly shows my skill? The game praising me with AAs and big streaks. I wouldn’t enjoy Etterna without those things, so I wouldn’t play a gradeless version.



  • There is world PvP. With the world population being so low, and the world size being so large it’s pretty rare. There’s also a lot of ways to avoid it, but whenever you’re outside your own base it’s always a risk. If you play smart, it’s almost always possible to get away from a player, even if they’re very highly geared. Most clans are pretty insular, a group of friends who have been playing for a long time. I’ve never joined a clan, personally, so I have no idea what they’re like.