A frog who wants the objective truth about anything and everything.

Admin of SLRPNK.net

XMPP: prodigalfrog@slrpnk.net

Matrix: @prodigalfrog:matrix.org

  • 73 Posts
  • 129 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • I don’t think humans would be naturally self centered if they lived in an environment that actually encouraged sharing and cooperation instead of actively encouraging and rewarding psychopathy and selfishness.

    There were likely people who thought it impossible that wolves would someday become domesticated, and eventually be our best buds, due to their ‘unchangeable’ nature.

    We are all products of our environment.





  • I think you’re right that the blade problem is mostly used in the context of right-wingers trying to tarnish and muddy Wind’s image, but I don’t see it as particularly negative for media to be made that highlights the fact that they could eventually become biodegradable. IMO it puts a cap on any right-wing jab by having an easily linkable response that effectively says “Well, that claim will soon be moot anyway.” And it can again be emphasized that in proportion, it’s not a problem to begin with.

    But also, bear in mind this is a Solarpunk community, and we’re pretty into reducing as much waste as possible while putting up as much alternative energy as possible, so the fact that even that small amount of waste can be eliminated is something we would appreciate knowing.













  • If you haven’t come across an Ahoy video, then you’d be in for a treat, as he has pretty excellent production values and has a way of turning mundane information into a compelling story. In this video in particular, he shows us his search for the real sales figures for the Amiga after showing the current information was basically heresay with an unreliable source.

    After this video was put up, it became the new official source linked to on Wikipedia as the most accurate estimate of total Amiga sales.






  • That was a fun review, I like the style you went for with it!

    I played this back in the day on the 360, which didn’t seem to have the bugs you encountered. I recall having a pretty good time with it, and it was short enough not to overstay its welcome. The jumping mechanics and training for it were unique at the time, and I thought it was a nice twist on the WWII formula.

    The lacking narrative (or at least, I don’t remember one, or any characters) hurt it, as it felt sort of like I was playing a multiplayer game alone at times.

    I also thought it was neat how the sniper rifles were more accurate/less wobbly if you slowly squuezed the analog trigger, I’m not sure I’ve seen that elsewhere.

    But yeah, good review, I’d honestly enjoy reading more from you.




  • ProdigalFrog@slrpnk.nettoFediverse@lemmy.worldPrivate voting has been added to PieFed
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    2 months ago

    Regarding the voting account having no name, does that mean it will be a random string of letters and numbers? I get that it will still be possible to discover vote manipulation or mass downvoting with that, but I suspect it would be more difficult to detect initially or without some deeper analysis, since it’s harder to recognize or remember a random string compared to a human made username.


  • It’s extremely difficult for me to enjoy most 8-bit games, as there’s very little there to intrigue my tastes. However, there are a few standouts that I still play to this day on an emulator handheld, like H.E.R.O. or Mr. Do!

    The good ones generally have a really solid little gameplay loop that’s quick to get into, with tight controls that let you get into a flow-state easily, and a difficulty curve that isn’t infuriating (something far too common from that era). The story heavy games from that era usually had mediocre or terrible writing paired with repetitive grinding gameplay, so the classics like Final Fantasy are sadly off limits for me.

    H.E.R.O. is one of my favorites since it has somewhat uncommon gameplay where you control a man with a helicopter pack in a mine, avoiding various hazards to rescue a trapped miner at the end of each level. It rewards memorization, which is a knock against it, but even though I’ve played it heavily, I keep coming back to it as I never can quite remember the layouts of the later levels, and once control of the backpack is mastered, it just feels good to zip around all of these creatures and caverns of instant death without nicking yourself. I’m not sure how someone who has never played it before would feel about it, since it can take a while to get the hang of the controls, but I think it holds up pretty well from that era.

    It also received a pretty massive number of ports to various consoles and home computers. The original Atari 2600 version is good, but personally I found the MSX port to be the most polished, and it adds some nice additional graphics as well.



  • What I saw over there was a large portion of his community pleading with him to delegate administrative tasks to the community, as it became increasingly clear the website was becoming too much for a single guy to manage (he was the only moderator of like 30+ communities that were full to bursting with spam, as well as the sole site admin). He never approved the many applications to help moderate, and said he was extremely slow to trust others, so never appointed a second admin, and instead just continued to silently work on the codebase as the site became unusable from spam.

    I think his extreme distrust and desire to do everything himself combined with his medical issues led to extreme burnout, and ultimately its downfall.


  • The remake has much better gunplay and graphics, and overall has been ‘smoothed out’, but personally I think the new casting choices were unbelievably bad, and take all of the soul out of the game.

    If you can get past the jank of the original (and get the community patch to add the old music back in), I personally think the original is the better game by far, but I was a huge fan of the original, so I’m biased.