• 4 Posts
  • 39 Comments
Joined 1 year ago
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Cake day: July 11th, 2023

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  • I used to be an insurance adjuster. Coverage for this is questionable and the damages would likely be under your deductible. This is a workmanship issue, so the J channel itself isn’t covered. The (hopefully minimal) ensuing water damage would likely be covered, though. My main concern is water inside the wall saturating insulation and creating a mold issue.

    If there was significant water inside the wall, the amount of covered damage could escalate to the point that it would be worth putting in a claim. Just know that coverage isn’t as straightforward as the previous comment made it sound.









  • Played a bit and enjoyed it. I really like the concept of the first skill having way less cool down. I found the scaling information a little hard to follow. For example, skill does 1 + 20% (icon) damage. This could be improved by also putting the formula in plain language, i.e. “20% of elemental damage plus 1”.

    The auto skill feature could make this an excellent mobile game. I played with all my skills on auto attack and it worked quite well.

    Some of the stats could use some more explanation. Element and support were particularly vague. Also the first skill cool down stat, I had a hard time figuring out how useful more of that stat would be since the tooltip still showed the skill’s original cool down.

    Overall a really cool concept and implementation. Looking forward to playing the full release.