Just your normal everyday casual software dev. Nothing to see here.

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Joined 1 year ago
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Cake day: August 15th, 2023

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  • I went into this article being like yeah this makes no sense why, but reading other comments and the article made me realize yeah it’s a no-brainer that developers are skipping on microsoft. They need to get rid of the requirement of if you launch on one you must launch on both, it’s basically needlessly increasing the cost of the platform.

    I worked retail during the latest generation release and it was very clear that if you wanted to use your system as a system you had to go with the series x. We had customers buying the series s who would come in afterward and be like yeah I returned it, I wanted the ability to have physical Media or I looked up the differences and the x just made sense. The reason anyone ever got the cheaper model was at launch date when the X was not available anywhere.

    This combined with the fact that the cheaper model had lower end Hardware which further restricts the games that can go on it and the capabilities basically means that you have to two different branches that have more changes than just changing what platform it’s releasing cuz you have to make sure that your defaults are at lower quality for the s.

    gamepass is one topic that I was wondering when it would come to light/backfire. It’s not an unheard of fact that Microsoft heavily prefers games to go on to their Game Pass Program which in the process of doing so heavily reduces the amount of sales at a game has.

    Sales on Xbox (in terms of physical and digital copies) as a whole dropped with the addition of Game Pass becoming mainstream, and while developers are getting paid for having their game on the program, this metric is decided based off a sign up payment, and then based off of how many people actively play the game, so for a developer going on Game Pass you gain a lot of money up front while the game active in being played(which is super helpful for Indie style Developers who really have much money to begin with), there is a steep drop off as the game loses interest which is more severe than if the game had just sold normal game copies.

    This drop off in sales while combined with the ever increasing ideology Microsoft Gamers tend to have where if it’s not on Game Pass it’s not worth playing because they are already paying a monthly subscription for it really makes it so if you weren’t planning on enrolling in The Game Pass Program in the first place it’s not really all that worth launching on the platform as a whole.






  • the problem is, palworld isn’t “pokemon with guns”, they used that slogan originally sure, but palworld 100% shows more similar mechanics and concepts to ark then pokemon, it’s a mix of pokemon style mechanics and Arks RPG mechanics. I would say they had a stronger suit against trademark than they did mechanics side.

    The only game mechanic similarity between the two is the ball capture system and the fact that it’s called a trainer/leader when you battle the NPC’s anything else is already present in other games.

    By this logic, any game that features the ability to tame or capture monsters would be a pokemon clone. That’s far too broad of a category to allow as a patent if challenged. I personally believe it will result in them losing the patent as a whole if it is that patent they are fighting with.




  • a retail license doesn’t even prompt that, just sign in with your MS account and bobs your uncle, that’s how I manage all of my VM stuff I just sign into my primary Microsoft account and it automatically activates, I’m sure one of these days it’s going to hit a Hidden activation limit but I’m not really sure how Windows works with that, I don’t change vm’s all that often.

    My main bottleneck for swapping fully off of dual booting is the annoyance when it comes to trying to configure GPU pass through with KVM, I would definitely be using that virtual machine for gaming on the few games that no longer work using proton but like it’s such a pain in the butt to set up, that and for the duration of me having to transfer the system I basically need to have twice the amount of disk space because I need to clone that data over to an image before being able to free up the partitions


  • Pika@sh.itjust.workstoLinux@lemmy.mlMicrosoft parody
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    21 days ago

    Man that post is about three or four paragraphs too long to be any Microsoft form advisor post.

    Usually it’s a “Welcome to the forum, please run an update and sfc /scannow and try safe mode then clean install” then ghosting when you update saying it doesn’t work







  • Pika@sh.itjust.workstoGames@lemmy.world*Permanently Deleted*
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    1 month ago

    It’s monopolistic practice is soley due to its market share, that alone is enough to. It’s a monopoly that isn’t anti-competitive, it’s inherently not bad, as long as it isn’t being Abused, many misconstrue anti-competitive as monopolistic, the term doesn’t go hand and hand. Monopolistic competition exists when many companies offer competing products or services that are similar, but not perfect substitutes. This is valve at the moment with steam. Alternatives exist but none come even close to being a full substitute. but that’s OK it isn’t a bad thing, but it doesn’t change the fact it’s monopolistic.

    As for the gog thing, maybe it is easier than I thought, if so I’m surprised that no other game store has done so, steam dedicated an entire division to it and it still has a lot of issues with functionality and usage.


  • I agree with almost all of your viewpoints , however I believe that steam has engaged in monopolistic practices. The difference in market share between Steam and any other game launcher is night and day, it is the online game store. That being said that’s not always a bad thing as they have shown

    They have a higher than average fees that is for sure, but they also have a significantly bigger feature set than any other store out there. Like when you launch a game on Steam you have a game publishing with built-in DLC support, you have a built-in mod Workshop, you have the review system, you have a built-in DRM if that’s something that you wanted to do, you also have access to a community forum for bug reporting and discussions, not to mention you have the entire steam proton system and the VR system at your disposal both of which are Super complicated to set up stand alone.

    Their Workshop, while it takes a 75% cut, is mostly for the Cosmetic items or the trading items were steam does almost exclusively all of the work for it. Basically the only thing the dev team has to do for it is upload the image for the item and the cost that it thinks that item is worth and then steam does the rest. At that point the 75% cut while steep, makes sense to me

    Every other reason that they provided in that video, seemed to either hyperbolize the impact of it or disregard what is concidered standard. like for example pricing parity that’s an industry standard, any reputable shop has the same system, and if there is any place that’s different, they actively try to have similar pricing. Hell Walmart hires people strictly to go to their competitors to make sure that their pricing is the same as their competitors. The attribution agreement while I don’t believe should be legal, isn’t anti-competitive, it is anti-consumer but not anti-competitive. I am also super against the fact that technically every game is a license but again that’s not anti-competitive that’s anti-consumer.

    I firmly believe that if a game competitor decided to have an equal feature set to the steam launcher, eventually they would be able to give steam a run for their money. Which is not something I can say the same of with companies such as Google which has been proven to actively manipulate the market and use their position of power as a way to keep competitors out, be it by making it so third-party browsers can’t use DRM, or doing things such as manipulating your web results that way your competitors do not appear. I have never seen steam do this