Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).

(header photo by Brian Maffitt)

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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Eh, it was reported about the normal amount imo. With the violent lone-wolf types, sometimes media under-reports it to reduce copycat actions (see the famous Newswipe clip).

    I’m aware of at least two posts about it from the ABC (national broadcaster)[1][2] and one from local news[3] (paywalled, mirrored here), though admittedly this one has a very local-news angle on it.

    Most significantly, the manifesto favorably references Brenton Tarrant, the Australian-born terrorist who in March 2019 murdered 51 people at two mosques in Christchurch, New Zealand. Patten describes himself as having become fascinated by Tarrant’s actions.

    There would appear to be copycat elements.

    Yeah, hence some under-reporting of the details. There’s some fair discussion about reporting / commentary on recent protests there but I don’t personally think the comparison to this incident seems fair.













  • Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:

    • Worker units will automatically try to gather/build nearby after a short (configurable) delay if they’re not doing anything.
    • Cities (the main worker-producing structure) has a rally point option that’s essentially “all nearby empty resource gathering”, so you can queue a dozen workers and they’ll distribute themselves as they’re created.
    • Production buildings can be set to loop over their current queue, letting you build continually without intervention as long as you maintain enough resources each time the queue “restocks”.
    • Units that engage in combat without being given an explicit target will try (with modest success) to aim for nearby units which they counter.

    For the most part, none of the implemented options are strictly better than micromanaging them yourself:

    • You will always spend less time idling workers if you micromanage them yourself.
    • The auto-rally-point doesn’t always prioritize the resources that you would if you did it yourself.
    • Queueing additional units is slightly less resource-efficient than only building one thing at a time.
    • Total DPS is higher if you manually micro effectively.

    But the options are there when you need them, which I think is a a nice design. It doesn’t completely remove best-in-class players being rewarded for their speed as a player, but does raise the “speed floor”, allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.





  • It does absolutely flood the feeds of some subscribed users when you post 40 (!!) things in one go to a single place. Would you be willing to consider either submitting in batches or spreading some submissions into more targeted communities? While I admire your dedication (and of course don’t speak for everyone about preferences), I find this amount of stuff from a single sub/comm/mag at once really undesirable because in the aftermath it temporarily turns most of my subscription feed into just that and not much else.





  • From the submission:

    Not a rival, just an alternative

    The realization that led us to develop PeerTube is that no one can rival YouTube or Twitch. You would need Google’s money, Amazon servers’ farms… Above all, you would need the greed to exploit millions of creators and videomakers, groom them into formatting their content to your needs, and feed them the crumbs of the wealth you gain by farming their audience into data livestock.

    Monopolistic centralized video platforms can only be sustained by surveillance capitalism.

    Even though we cannot pinpoint the exact budget Framasoft spent on PeerTube since 2017, our conservative estimate would be around 500 000 €

    With these two perspectives it seems to be doing well, even if it can’t / won’t entirely displace the major players.