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Cake day: July 3rd, 2023

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  • Starfield was garbage IMO. I didn’t even pay for it and wanted my money back in less than 3 hours.

    But I AM still hopeful for Elder Scrolls 6. The weakness of Starfield is exploration is barely a thing; incredibly boring procedural generation is the cause. There is little to no value getting excited exploring the world and the incredible world of Skyrim is what makes it good.

    I seriously doubt Bethesda is dumb enough to try procedural generation with the next elder scrolls game, and if they are then it will be dead in the water just by association. But a game similar to Skyrim will likely still find a stronger audience, even if just for the return to form.





  • Thank you so much for the detailed guide. Did this expedition on a whim (got a steam deck and was trying games) and I think I’m at dropzone 3 or so. I haven’t touched underwater since NMS release, since I actually have Thalassophobia (fear of underwater stuff).

    How spooky would you say NMS underwater is, and how deep is it? Because I’ve been avoiding it out of fear that I’ll just nope out immediately.

    For reference I can’t go beyond the shallows in subnautica without panicking. Luckily, in NMS you can just shoot shit and its overall pretty easy so I’m less worried but trying to get a gauge on it so I don’t have a panic attack.





  • So this is a AA Studio that has been working on this game for a few years. They have some investments from outside companies (including tencent) so do with that what you will.

    There IS a micro transaction store, with a bunch of cosmetic only items. I haven’t really glanced at these yet and we won’t know them all til release but I’m happy with the in-game drip currently.

    I really enjoy the game and have been playing the early access for years. They aren’t selling quality of life like stash and space etc. like Path of Exile does. They also seem like a small but dedicated group of people who have always wanted to make this kind of game and have implemented/will implement many awesome ideas (great crafting, crazily customizeable skills, cool class designs).

    They are a smaller studio so despite their prep, I would expect server failures on release day. They DO have an offline mode, but not for the current ‘Cycle’ (their seasons ala Diablo, PoE) so that will be playable on release even if servers are a mess and will have all cycle content as it releases (for now).

    Really big fan of this game. If you want to give money to a studio for an ARPG, I would definitely recommend this one, or Grim Dawn.







  • I think the big issue with a personal preference of realism vs. Fantasy is that Starfield has no commitment to realism in its execution (I say this with 12 hours played before I gave up). It is very much made to cater to lowest common denominator in other space travel things. The ship movement is very primitive and simplified. Travelling to new solar systems, landing on a planet, etc. Is done through fast travelling on the map to connect the different cells. It does not feel immersive in the slightest to me, and I have really enjoyed the “realism” of games like Elite Dangerous in the past.

    Most damning is the lack of environmental planet differences. The only affect of a planets negative traits is suit protection reduction. There is no life support, your oxygen is just a stamina system. There is no vehicles. You are just running across barren, boring, procedural planets with none of the pomp and circumstance of games that have done effective space exploration.

    Maybe in 2 years of mods you might have a more realistic experience out of starfield.