I might be missing the joke but its trailer title card lists PS5, Xbox Series, and PC.
Do you have any details on what broke / needs patching after today’s change?
Edit:
Don’t worry, I found it.
I feel like all games that are “online” should be required to have an offline playable version as well.
On that subject Australians still have 2 days to sign their survey:
(Plenty of other thing’s for non -Aussies too, just calling out the most pressing deadline)
Assassin’s Creed Mirage will support the iPhone 15 Pro, iPhone 15 Pro Max, iPad Air (M1 Chip or above), and iPad Pro (M1 Chip or above). In terms of compatibility, the iPhone requires iOS 17.0 or later and a device with the A17 Pro chip or later, while the iPad requires iPadOS 17.0 or later and a device with the M1 chip or later.
Using another app is what triggers the issue.
So if I have this right:
If we put aside the predictable confusion caused by the subtle name schemes I have to wonder if they really think holding back the upgrade from PS+ Essential subscribers is really going to incentivize sales.
From Sony’s perspective these are long term customers who have held a PS+ sub for a while and have chosen not to bump up their subscription, this is unlikely to change their mind.
From Bethesda’s perspective offering the PS5 version at all is PR move, offering it for free to paid purchases is a PR move, offering it to PS+ Catalog subscribers is a PR move. Why stop there, alienating PS+ Collection owners feels like a strange place in to draw the line.
Also: GBA > DS (early models), and DS > 3DS
Earlier this week I was reminded of MapleStory for the first time in 15 years when I saw Nexon on the Dave the Diver title screen.
20k is a lot of eyeballs for a game thats past its prime.
Even then having a choice between something akin to 1.0 if they have physical media back or latest of they go online is very different to rolling back the latest update.
True, and I’ve played GOG games that were misconfigured when using the downloaded installer but were fine when installed with their launcher. So its not as clear cut as it looks on the surface.
But I do wish steam promoted DRM Free games with a tag like they do gamepad support, family sharing, or steam workshop.
Of course year-on-year console sales have dropped.
Series/PS5 are mid gen:
Switch is late gen:
I would expect most current console sales to be replacing failed units.
If they were going to recast the transition between skinny Dr Robotnik being reborn as a heavy set Eggman would be the ideal time.
I value my time more than $1/hr…
A fun 10 hour game is worth more than a mid 20 hr game.
Is this one of the characters in the ultimate edition?
Some AI upscaled graphics?
I’m pretty sure its an artist redraw.
Back when Braid was originally being developed, with its launch platform being the Xbox 360, 720p seemed like a pretty high resolution. Neither the Xbox 360 nor the PlayStation 3 could render most games at higher resolution than that; a few games could barely do 1080p, if they were very spare with regard to per-pixel detail, which Braid was not (Braid’s style involves drawing lots of translucent particles over each other, which means each pixel is drawn many times!). But when David Hellman came on to the project to do the game’s visuals, we decided we would future-proof the game by drawing all the source art at twice 720p, then scale it down for the game’s release. At the time, around the year 2007, this was difficult to do; the tools we were using would chug unresponsively when trying to edit such large bitmaps. But surely this would all be worth it, because it would allow us to re-release the game with sharper graphics later on!
We just didn’t think far enough ahead, I guess; before too long, 4k monitors became available, some folks are using 5k monitors, and 8k is on the horizon (though that seems pretty excessive to me, right now!) If you play original Braid on a 4k monitor, the result is blurry and unpleasant to look at. The original double-scale art that we had archived for Braid would still be blurry at 4k, and anyway it was never really meant to be seen at that level of detail.
So, if we want people with modern computers to be able to enjoy the game the way it was meant to be played, how do we do that? Well, I guess the answer is for David to repaint the whole game at much higher levels of detail, so that is what we did.
For something like shampoo having a company own multiple brands lets them dominate more real estate on the supermarket shelf.
For video game publishers I’m not sure that makes as much sense.
That said its hardly the craziest thing they’ve done
Thats a 3 hour video, any chance of a tldw?
goes console
Its been on Xbox for 6 years
It looks like the publishing arrangement with Nintendo expired in December and Square Enix are publishing now.
Yeah I bought an X and 1TB expansion card at launch.
If they had 2tb models (console or card) I would have happily purchased them instead, but I’m not going to buy another console/card as an upgrade I’ll just make do with what I have.