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If the good folks on Lemmygrad or Lemmy.ml could read they would be very upset at this comment.
If the good folks on Lemmygrad or Lemmy.ml could read they would be very upset at this comment.
Do you agree that retrievers are bred to retrieve things?
Do you agree that herding dogs are bred to herd things?
Do you agree that pointer dogs are bred to find things?
Surely you’ve been around these kinds of dogs before. It’s not something that they learn; they are specifically bred to do a job and they will do that job even without training. You’ve seen or heard of how a sheepdog will herd small children, I’m sure. It’s why the breed exists; they are specifically bred to do a certain thing and genetically their instinct is to do the thing that they were bred for over the course of thousands of years. You can remove them from their mom and not give them any training and they will naturally do the thing that they were bred to do. You don’t have to train a golden to bring you back a ball.
So is it a surprise that a dog bred to kill things will want to kill things?
That’s not simply because of “a poor owner”, although the fact that people refuse to train their killer dogs to not be killers is part of it. It’s because their dogs are genetically predisposed to kill, just like a pointer dog is genetically predisposed to find things.
It is absolutely a bad breed. Killer dogs should be banned worldwide. Every single pitbull, rottweiler, etc. should be spayed/neutered and the breed should end. They’re too dangerous and dumb owners have proven that you can’t rely on humans to keep them under control.
It’s not the dogs’ fault, mind - it’s their instinct. But that doesn’t mean that future generations should have to deal with it.
Steam has it on Proton 8-6, running Satisfactory Experimental.
2138, year of the Linux desktop.
AMD, Mesa.
If I run Satisfactory via Vulkan on X, it causes my entire desktop to flicker until I close the game, on all screens. Annoying, but at least I can make it go away.
If I run Satisfactory via Vulkan on Wayland, it crashes Wayland and my entire computer freezes until I hard reboot it by pressing the power button. That is absolutely unacceptable.
(Satisfactory on DX12 works fine for both, but the point is Wayland is still much more likely to fail catastrophically.)
Amen.
When something crashes on Wayland, my entire system goes down. When something crashes on X, I can at least kill it with a GUI. I refuse to use Wayland as long as it has the potential to freeze my entire machine.
(This is on KDE Plasma.)
Fuck tankies!
I mean, there are some nits I can pick.
Places don’t feel as alive as they did in the original. The original was still deeply flawed, mind - but this goes even further than that.
A great example - when there was a firetruck putting out a fire in the original, you could see little dudes squirting water. CS2 doesn’t even have guys come out; the fire just magically goes away. Multiply this by… everything.
There’s no bikes (at least as far as I can tell), and the pedestrian path tooling seems to be a huge step back (the only dedicated pedestrian path I can find is technically considered a 2-lane road, but it doesn’t allow cars).
The music has these cute little segments inbetween. But there’s only like… 5 of them. Once you hear all 5, you’ve heard everything and they start to grate. The other 2 “radio stations” don’t have the NPR segments, but they do have “ads”… and by “ads” they mean exactly 1 ad that you hear every time for “Spaz Electronics”. You can turn the ads off but I’d expect more than just a single one.
Everything overreacts to anything you build. If you upgrade a road, it technically disconnects power + water + sewage for a hot second. Then you get a bunch of spam about “I don’t have any power!” blah blah even though the game was paused and they absolutely had power.
It’s really hard to see what trips Cims are taking. The original let you see the paths Cims took throughout your city, which let you make informed decisions around public transport. Now you can just see… how much traffic there is? Which doesn’t tell you anything about where Cims are going, just where you have bottlenecks. It very much encourages a “just 1 more lane, bro” kind of thinking.
Not having a wide variety of public transport options is a bummer. It feels like they left some stuff out for a future DLC (e.g. monorails).
There’s no light shining from the camera at nighttime, so it can get actually literally pitch black at night. Like “turn off the day/night cycle because this is unplayable” levels of dark. A subtle light coming from the camera when not in photo mode would’ve done wonders.
The zoning information is really hard to read. I can’t tell what areas I have zoned with something else because it colors areas from other zones as white and unzoned areas as clear… on a mostly white background. It’s really really hard to tell at-a-glance what needs to still be zoned in some cases.
The more I play it, the more it feels like CS1 is the sequel and CS2 is the original. There’s just so much that’s not done as well or that’s simply not there. The stuff they added is cool, sure… but like, I wish it was additive on top of what we had before, and not “back at square one”. It just makes me want to play the original.