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Cake day: June 29th, 2025

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  • Another for Warframe. About 4000 hours over maybe 5-6 years and I think I only ever paid like $12 for some starter platinum.

    Since that’s free-to-play, here are runners up:

    • Satisfactory - 850 hours and counting, bought for maybe $20.
    • Forza Horizon 4 - got the premium pack for $20 about 6 months before EOL and put almost 750 hours into it.
    • Elden Ring - 650+ hours so far.
    • Terraria - 450+ hours, what a deceptively huge game.
    • Skyrim - Endlessly replayable with mods, 300+ hours.
    • Witcher 3 - explored everything, Heroic says 150 hours but it could easily be more.
    • Fallout 3 - hundreds of hours, explored everything.
    • Kerbal Space Program - 250 hours, got it for like $16 way back when.










  • Progression and tech trees are my favorite parts of rpg games.

    Oh I like those very much too. They serve as a reward for playing the core game and unlock further choices and complexity so your skills and particular playstyle can expand.

    Good incremental games distill that part to a fine, highly concentrated progression liquor.

    Uh, no I would argue that they boil away everything interesting – narrative, gameplay, choices, skill, problem solving – and what’s left is naught but the kind of task 1960’s neuroscientists would set for rats with electrodes implanted in their crania. How is that appealing whatsoever?




  • Basketball. It’s practically the same game as soccer and hockey without the interesting constraints (no hands, or play on skates). I won’t deny that it requires athleticism, but then it has the non-skill requirement to be freakishly tall. If you’re not biologically tall, well too bad, that’s a huge handicap you have basically no hope of overcoming.

    And NBA games are the worst, it’s always tied like 100-100 until the last 1-2 minutes which is where all the interesting plays happen (between a half dozen fouls) and the actual outcome is decided. The rest of the game you can often just ignore and not really miss anything important.


  • Not a single title, but any incremental “clicker” game. What’s the point? Seems like “hurr durr number go up”.

    Similarly, any game that’s more than a little grindy, where the grind isn’t a fun gameplay loop in its own right. e.g. I played Warframe for years, and the core gameplay feels great. But if it wasn’t for that I would have likely hated the game due to how repetitive it gets just to collect tedious resources and upgrade your gear.