• 0 Posts
  • 48 Comments
Joined 9 months ago
cake
Cake day: December 31st, 2023

help-circle









  • This response feels like the ceo has been paying attention to arrowhead. It feels genuine and respectful if too little too late for the community harmed. It’s good to see we’re starting to get companies realising they’re talking to adults and not a random group of mindless kids or something. Arrowhead has proved the effectiveness of genuine empathy and transparency. When the devs can come out and say “yeah, that’s feeling really rough to play right now, we’re working on some ideas to fix that”. I see some of it in the self-reflection on their statements here, the acknowledgement that they Cavendish improved as they’d hoped and haven’t managed to fix things as they thought they would.

    Now to see if these words actually have weight.





  • They know exactly what they’re doing. They’re playing the software game. Right now they’ve turned their development studios into marketing divisions for game pass. They don’t need to do anything special right now other than let their teams make games, put them on their subscription library and watch the money roll in.

    Versus Sony, which not too long ago was rabidly against anyone having crossplay with their console and is individually publishing titles.

    The thing is, for the most part it doesn’t matter who’s holding the strings so long as good games get made available for as many people as possible at a decent and not rising price point.

    The whole $70-80 free rise is being done by companies that are struggling to keep their foothold with their current MTX-based models.





  • it’s an aggressively mediocre system that’s had years of a huge community polishing it to a mirror shine.

    You can praise it for the community content, or go off-book like you can with any other system, but that’s applicable to any system with the same community size.

    Whatever you look for in it it’s lacking in comparison to another system. Tactical combat? PF2e. Rules light? Worlds without number.

    It’s a decent middle ground of a system only because of community hard work. But that’s only for the GM side. Players still need to deal with the poor character creation, unless they get a lot of support from their GM.