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I have the D&D 3.5 core rulebooks on my shelf in the nerd nook. I know that I’m never going to play 3.5 again, but it’s the system I first got into the hobby with. It would feel wrong to get rid of my personal history of nerdship.
Sometimes I make video games
I have the D&D 3.5 core rulebooks on my shelf in the nerd nook. I know that I’m never going to play 3.5 again, but it’s the system I first got into the hobby with. It would feel wrong to get rid of my personal history of nerdship.
Vincenzo, beati sumus?
“Living the dream!”
“Oh yeah?”
“Yeah, I hope to wake up any day now.”
Surely you’ve thoroughly thought this through though?
If you make a venn diagram of the symptoms of ADHD, PTSD, burnout, anxiety, bipolar, and autism you get pretty close to a circle
The gazebo is in the right, the rogue shot first
Winning is all about CONFIDENCE
The plot thickens
Sounds like you’re stressed out about all the things you have to do.
Take some time for you. They’ll still be there tomorrow.
Isn’t that the joke behind “It’s not a bug, it’s a feature?” That the supposed feature is, in fact, a bug?
Okay, say you’ve got four inner loops (a crime on its own, I know), do you use i, j, k, l or i, j, k, ii?
I think nostalgia plays a pretty big factor in retro games. Like, yes, I agree that enshittification marches onwards and the state of the industry today is pretty lame.
Every time I’ve gone back to a retro game I find myself vaguely disappointed. Quality of life has come a long way, and development is iterative so it makes sense that games made twenty years ago are lacking some features that make life easier for the player. Things like fast travel in metroidvanias, or inventory and quest management, or just trying to remember what it was I was supposed to do next in an RPG are often quite lacking. Or at the least, they’re not up to today’s standards.
Survivorship bias plays a pretty big role here too. We remember the good games that stand out from the rest of them, and we forget about the crap. There was shovelware back then too, maybe not to the degree of the modern app stores with F2P games loaded with microtransactions and dark patterns, but they were there too.
Anyway, long story long, the trick in whatever generation you play seems to be to find games that respect your time as a player. I’d also recommend checking out indie games, they’re made with love, and you can find all kinds of retro-styled where you can tell the devs were passionate about games of the era.
Here’s a short list of games I’ve enjoyed that give me that retro SNES feeling:
Try, “Not Polish,” and they’ll still have a shot
Ooh, I didn’t know you could edit videos in Blender. I’ve been looking to learn how to do editing and Blender’s already a little familiar. Thanks!
Where can I get one? Either the t-shirt or a partner that would be interested in one, thanks
I am on a roll!
Ay, let me know if they’re hiring
I did this one campaign which was a hexcrawl where the party was shipwrecked on an island purported to hide the lost city of gold.
The site of the shipwreck was home base, but the party obviously wanted to explore. There were some NPC crewmate survivors, so they would assign them to work on projects while they were exploring. I would always tell them that “some guy” was working on their stuff.
Cut to a few months later when they have a sort of mutiny on their hands. It seems that one crew member in particular was fed up with how much work they had to do while the party went adventuring that they turned the crew against the party.
The mutinous ringleader’s name? Sum Gai