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Cake day: July 3rd, 2023

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  • I grabbed Star Trek: Resurgence to fill the gap until Like a Dragon: Infinite Wealth and was surprised how much I enjoyed it. For those unfamiliar, it’s a Tell Tale- like narrative game where you switch between two characters as you’re presented with Star Trek style situations and moral quandaries.

    It’s very firmly in that AA category and is a little rough in some areas, but I felt there was weight to some of my choices. There’s a decent amount of action and mini games that don’t feel too awful. A solid 7.5/10 for me.

    I’m looking forward to trying Palworld based on the streams I’ve seen and will be playing Brotato on the side once it hits Game Pass.


  • These are just a few random quotes I found with a minute of Googling but there are many more out there. I think people were expecting exceptional and had huge expectations because Bethesda and Microsoft were very much pushing the hype train a lot. They set up the game as one thing and what was delivered was a pale shadow of it. I agree you can’t expect for the success of Skyrim, but it was 100% presented to the world like it would be. There are many parts of the game that fall short of what Skyrim did 13 years ago and what other Bethesda RPGs were doing decades ago in terms of quest design and dialogue.

    “We’ve always wanted to play the game we’re making and no-one else has quite pulled it off in what we’re doing. And we feel that once we started putting some pieces in place and playing parts of it, there’s something really… I don’t want to say too much but… pretty incredible there.”

    “It’s very big, yeah. People are still playing Skyrim and we have learned from that. We spent more time building [Starfield] to be played for a long time, if you so chose that you just wanted to keep playing it. It’s got some more hooks in it for that, that we added later to a game like Skyrim… while still making sure that somebody who just wants to play it, and go through the main quests and “win”, or feel they’ve accomplished something large is doable.”

    “And it has large scale goals and storytelling, but that minute-to-minute feels rewarding for you. And if you just want to pass the time and go watch the sunset and pick flowers it’s rewarding in that way too. The quiet moments feel really really good.”


  • For me, it was a lot of small moments that added up quickly. (By a few hours, I gave it at least 10 or so). One big one was I’d chosen the talent where you get a house on a planet but with a mortgage. I thought this would be a cool way to give me an economic incentive to explore more etc.

    I get to New Atlantis and follow the quest for this and I find out the ‘mortgage’ has no penalties, isn’t paid in installments, and can only be purchased in a lump-sum. So, it was a talent that gave me the ability to purchase a house and be able to essentially rent it on a per day basis until the full amount was paid. When I finally do get there the house is empty, and not all that fun to be in. No special quests etc tied to it.

    Another moment that soured it for me, and this is a minor quibble but again they added up, was visiting The Eye for the first time. There was this big pile of trash in a corridor used as the block to the door to prevent further exploration. It just entirely took me out of my immersion in what should have been an epic moment. So much so I actually took a screenshot of it at the time.

    A lot of folks are likely happy to look past those things but they all added up + reviews from folks further along in the story and gameplay giving a bad impression made me move onto something new. Super happy other folks were able to find enjoyment, just wasn’t for me.

    I also didn’t resonate with any of the companions to a degree where I found them actively annoying to be around. I know some would say ‘just don’t loot’ but their constant calling out people who like to loot was annoying too.

    Whereas with Outer Worlds I immediately loved Pravati (and most of the other companions too). Starfield I felt like I was talking to puppets only there because I was playing the game. Outer Worlds I felt a connection to their stories as much as my own.

    That said, many systems in Outer Worlds were underdeveloped and parts of the game felt empty. It was a game of high highs but also low lows. It did make me excited for the sequel to build on that foundation though.

    Genuinely curious, but what systems did you feel added more substance to Starfield? Dialogue choices and completing quests in various ways really made Outer Worlds shine for me, particularly in the DLCs.




  • To many in the region, it was more than just a tree. It was where they proposed, it was where they went to find calm during a tough period, it was where they said their final goodbyes to a loved one etc. To say the tree was iconic would be an understatement. It was a constant in a time of change and a place of undeniable beauty in a world of increasing shit. The kinda place you make a special trip out to once your kids are old enough and show them a part of their local identity, untouched by the passing of time.

    At the end of the day, yes it is just a tree. But it is also a many missed memories being made and just one more destruction of something just a little special. It’s no surprise people were speculating that some landowner or farmer was refused planning permission after it first happened. Because that is what we’re used to, someone selfish taking away something that was just there because it was beautiful.


  • Bluefold@sh.itjust.workstoMemes@lemmy.mlAnother Starfield Post
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    1 year ago

    I did pick other negative traits. My problem with this one is it straight up lies to you in the description. You think it is going to be negative but instead it is the most basic boring version of what that trait could be. I’ve explored many hostile environments where conditions are common and haven’t had a situation where I didn’t already have the sure on hand but I tend to loot a lot.

    You can’t change your traits after starting. For my play style, this one should have been perfect. Instead it just sucked all fun out of the potential mechanic.


  • Bluefold@sh.itjust.workstoMemes@lemmy.mlAnother Starfield Post
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    1 year ago

    There’s a trait you can pick that exactly explains my problems.with the game. The trait is ‘Dream Home’. It is described as

    ‘You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.’…

    I thought this was a cool way of adding increased difficulty for myself. I tend not to play at the hardest setting because I don’t have much time to play. But having to plan ahead and work around this limitation sounded like it would add an interesting wrinkle to the strategy I’d have in the game.

    However, when you start the game you discover that the loan has to be paid off in full… And you have unlimited time to pay it off. The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you. It’s like they had the idea, but couldn’t be bothered to implement it.

    What’s worse is 120k is nothing in the game. You can easily get there within a few hours of play. This is just one example, but it speaks to the game’s complete unwillingness to give the player anything negative or push them any way from their ‘freedom’. The sheer fact you are not locked out of any faction or faction mission is another example. There are 0 stakes in the game and you feel 0 connection to the people you meet or places you visit. Not helped by Sarah potentially being one of the most annoying judgemental characters in any Bethesda game I’ve ever encountered.

    Update: I eventually visited this ‘Dream House’. It kinda sucked. The planet it is on is kinda ugly. There is more to this mechanic than I originally thought, however. When you visit you can pay 500 credits for 1 week of access as a ‘payment’ towards the principal. Still very deceptive of the original description.



  • This is Charles Dickens syndrome (a term I just made up) but basically Dickens grew up 1810’s which was uncharacteristicly cold for Britain. Specifically, a lot more snowy than it had been for centuries. When he came to put the season into his stories, it was those seminal years that he wrote about. This then imprinted on our culture and the stories that came after it followed the theme. Anyone who lives in Britain can tell you, while we get some years that have a decent amount of snow, we get just as many that are wet and miserable.

    People who believe ‘It was that hot when they were young’ likely remember one pivotal day or feeling warm but I doubt had any real concept of the actual temperature as a kid. What we’re seeing now is more regularity in the extremes. Yes, that day they remember may be imprinted on their minds for being extra hot, but then that becomes ‘It was this hot when we were young’.

    Also, since the 60s life expectancy has got way longer. We’re living decades more than someone of that era, we’re extending the lifespans of the critically ill, and access to things like affordable housing have tanked making people live in less than ideal situations or a part of a much larger unhoused population than we’ve had for many years. All of these add up to extreme weather having an oversized impact.

    It really annoys me when folks like that make blanket statements without realising we live in a very different world today. (Of course, there are some positives that advancements in technology and material science can bring to mitigate some of this).