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Thing is Skyrim wasn’t particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.
Thing is Skyrim wasn’t particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.
I’m sure that songs that tend to become popular are probably promoted first. And I think we agree that you can always do more work to showcase lesser known artists.
But with that said, it has never been easier to get your music published. And any idiot can make their music globally available. Which is a win for smaller artists.
And the songs that Spotify put in my Discover Weekly list, often has less than 10.000 plays. So in that regard their algorithm work in the unknown artists favour.
Depends doesn’t it? If I make a song that is listened to zero times, I wouldn’t expect to get a payout that equals Spotify subscriber income split by amount of songs. Disregarding the popularity.
The entertainment business, is a one-to-many business and money follows whomever sits at the top of the pyramid. And it was the exactly the same before the streaming era.
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Infuse is the answer, but I hope someday that the regular clients can compete.