Have they never had to deal with a Bethesda patch before!?
Playing the world’s smallest violin in lieu of the admin listing of my least favorite lemmy instance. I probably didn’t have anything to do with it, but lying smearing dipshits have a way of garnering hostility towards themselves. Party time!
Have they never had to deal with a Bethesda patch before!?
It’d be impossible to create a competitor in this day in age, because what made Steam win out is that it was the first and that it hasn’t acted like a greedy dick trying (too much) to monetize their platform dominance. Arguably, GOG is a better platform because it is much more against DRM, but when you get right down to it, gamers don’t really care enough about those issues to put a dent in it even if the loudest voices do, so I doubt Steam’s success has much to do with being a ‘democratic platform’.
In my experience, this is the norm.
Roguelike is getting a random brand new dessert from a wide variety of desserts and not knowing whether you will get the same one next time. Roguelite is getting a vanilla cone ice cream, and each time you get the same vanilla cone ice cream but more options for toppings.
Ding! You are correct.
I like the show, the only problem is that it reduces the universe for the purpose of its medium, and factions essentially become people. Otherwise, the show is what I would expect from a Fallout game, a slowly developing main quest where a lot of the experience is in the random encounters and side quests. I’m looking forward to the possibility of them talking about THE courier and their legend, and perhaps even bring out the lore of the random stranger. Worst criticism I have is that its removing a lot of the mystery surrounding Vault-Tec lore by serving it out on a silver platter, it was basically the one mystery that stretched out and was never fully revealed throughout the games, where you actually had to dig into to know more, now being served to any person who watched the show whether they want it or not. It’s sort of like my problem with Starfield, it brings you too close to all the major players in that universe way too quickly, making the world smaller and eliminating mystery, anticipation, and depth before it has had time to ripen.
Conflating correlation with causation, I think.
Then for this singular “experience” I would expect it to cost much less than the competing games I get to keep and replay, just like renting and buying movies used to be. Normally, it’s the opposite, and those “experiences” are being sold for much more. That word play you are trying to suggest just sounds like an EA quote that’s going to be making the rounds and getting mocked in the future, if they ever tried to sell it as such.
Had this happened with an MMO, completely drove me away from the publisher of that and other MMOs it held. Good guy shitty MMO publisher, helping you to overcome MMO addictions.
I think it’s pretty clear they were struggling to incorporate all the elements together, which ate a lot of their time. In the end, that resulted in player colonies basically getting thrown out and the game being a lot smaller than if they had just dedicated all of their time to worldbuilding.
It would depend on the skill of the team doing it. A lot of people are praising the FF7 remake even though the gameplay is completely different because of not only how it builds upon and unites all the lore that exists, but how it expands it and subverts expections, and it can only do this when it isn’t just a remake cash grab.
What I want in a Chrono Trigger remake is rather than asking us, asking the original visionaries that created it what they would want to add into it if they created it today, and to put in the effort into making and ensuring that vision works out.
I wouldn’t be surprised, but you also get those claims with a lot of Western developers as well. The only difference I’m seeing is how much more reputation is valued as opposed to something that can be sold off to the highest bidder.
I’d say it’s more because they’ve established a reputation and they’ve kept it up, which is were Japanese culture really shines. Compare it to, say, Blizzard, which cashed out and pissed its reputation away mostly. Sure, Japanese companies will try to cash out sometimes, but if there’s the possibility of them losing their reputation because of it, they will back off even at a loss and try to make up for it. Do not confuse with South Korean companies, by the way.
The only thing I hated about it was how disappointed with the DLC expectations they had set in previous Borderlands games.
It’s an uphill battle. Better to focus on allowing players to police themselves in close knit community servers.
To fight disinformation, you first have to know what disinformation is, and the people being activists don’t really care about how much of a hypocrite they are acting as or on what vague presumptions they are or aren’t acting on. My suggestion, do what Cambridge Analytica did and has continued to exist under Emerdata and competitors, but make the data collected and the inferred relations visible to all so that people can see their surrounding and other people’s surroundings and get a notion of how and why they might be getting affected by them. Instead, we have people arguing that keeping functionality already visible to admins, and easily subject to manipulation, but hidden to the rest of the users, like upvotes and downvotes, should be kept hidden in social networks supposedly intended to be more transparent. Not even going to bring up some of the people leading those networks. I have little hope.
I’m trying to stay away from MMOs, which is were all these practices were really born.
Piecing this to what they’ve also said elsewhere, I’m just going to assume that GTA6 will be sold as a service.
Because it’s about greed, not culture. And anything having to do with culture has itself been traditionally appropriated by greed anyway.
Imagine if Bethesda actually really listened to and catered to their modding community instead of just trying to monetize them. They would be legend right now.