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Cake day: July 1st, 2023

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  • You basically got to have your own little reliable niche

    I think one big problem is originally. So many indie games are essentially clones of the games that the developers happened to like. Zelda-likes, rogue-likes, greyscale puzzle platformers about depression. There are literally hundreds of examples of the first two of these, and not as many but still weirdly a lot of the third. But without something to make it stand out, casual players will come across the game and think “This looks neat, but basically the same as about 4 other games in my wishlist that are already very well reviewed. Maybe if it starts getting rave reviews, I’ll add it to the queue”.

    Not to paint all indie games with one broad stroke, the most novel game ideas out there are also usually from indie studios. I don’t have numbers and I don’t know about longevity, but I bet that games with novel ideas get more initial downloads













  • 0ops@lemm.eetomemes@lemmy.worldHow does he do it?!
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    2 months ago

    Not as many people know that he was the father of calculus (along with Gottfried Leibniz who figured it out independently around the same time). That’s really where all the heavy lifting was in elementary mechanics, where by using the laws as something of a base case (especially the 2nd, F=dP/dt), calculus could be used to project an objects future motion. So in a way, it was by calculus that the laws could be shown as accurate in the first place.

    I think Kepler deserves some credit too, that dude basically figured out a specific application of calculus in the motion of orbitals before Newton’s and Leibniz’s general calculus even existed.