Today’s game is Zomboid. Me and my friend continued the adventure of Cable and Jerry.

We went and looted a farm building for crops and hoping to find a watering can. Sadly we didn’t find any but we did walk away with 8 sacks of stale potatoes. After that we decided to gear up for Louisville and make a journey to the Military Base there.

The car we were going to use had a broken window though so Jerry cruised into town and ripped apart all the cars he saw to get his mechanics up and then got into a scuffle with some zombies at the police station after they caught him stealing their car seats.

After that we spent all (in-game) night looking for a single fucking window for the car that wasn’t already destroyed in a wreck. Finally nearly a hour later we found the right one outside a school. I stole the window and sped off home to install it to our cargo car.

After that we packed the car and drove off for Louisville. We had to briefly make our car a train because the bridge was covered in burned out wrecks so we turned onto the railroad bridge. After merging back onto the highway and plowing our way through zombies, we made it to the military base.

It was surprisingly empty, but we loaded a ton of Ammo and Guns into the car and an extra generator. On the way back we made a trip to a gas station, filled up our Gas Tanks, we got lucky and found the Watering Can where we didn’t expect, and then robbed a liquor store and sped off because the alarms on the window called the horde.

Once we got home, I got to work leveling up my carpentry. I built a shelf in Cable’s rooms, and he put his pet Rollypolly he called Pipsqueak on the shelf. I took a screenshot of the shelf and if you zoom in far enough and look past the JPEG artifacts you may be able to see Pipsqueak (the gray speck on the bottom left corner of the shelf)

  • _spiffy@lemmy.ca
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 months ago

    I’ve always loved the idea of this game but always struggled with it. But in feel like playing with friends would make a difference.

    • janNatan@lemmy.ml
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 months ago

      Turning zombie virus transmission off and experience gain rate up made it more fun for me, solo. But I do still occasionally play with others and that is fun.

      • MyNameIsAtticus@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        3 months ago

        Me and my friend made zombies fragile and turned spawns down a bit lower. It’s unrealistic but it makes it much more manageable for us. Especially Louisville which we couldn’t handle before without a Shotgun and tons of Ammo to mow down hordes.

    • MyNameIsAtticus@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      3 months ago

      It’s definitely different playing with friends. I feel like it helps mix things up too because there is only so much variability that it can have in single player

  • makyo@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 months ago

    Love this game. My buddy and I are waiting for the next full release to start a new campaign. Looks like they’ve added a lot since we played last.

    Really looking forward to NPCs though, hope they don’t wait too many decades to complete that.

    • MyNameIsAtticus@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      3 months ago

      Me and my friend were going to wait too, but then saw the news that the first releases of Build 42 won’t have multiplayer and just decided to start a new play through of Build 41

  • SimplyTadpole@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 months ago

    I really need to get more into Project Zomboid, I really love its Sims-like aesthetic and early 90s setting. But the whole zombie apocalypse thing quite scares me since I’m pretty terrified of the idea of being eaten alive by a zombie horde and then becoming a zombie @_@ (the end of the tutorial shook me to my core, lol)

    I actually made a little “modpack” collection and sandbox game mode that turns it from a zombie apocalypse game to something more like Silent Hill (replacing zombies with eldritch entities, and making them spawn less frequently and move slower, but be far more resistant to damage), since that ironically makes the game less terrifying for me and more manageable to play 😅 (plus I quite like liminal spaces in general, which is something I wanted to replicate with the mod collection)